DEMONHOUSE
DEMONHOUSE by JonnYReds
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Rino Rep. 105
#6   8 days ago
@HelterSkeleton :
@Rino : @HelterSkeleton : @Rino : I agree that the resource-to-size ratio is off, which can slow down the flow in matches with more players. I'm planning to rework the item...

Of course, if the map's gameplay needs improvement regarding (adding power-ups, exact location, and weapon placement). Take your notes. You can send everything to jresd3d@gmail.com.
I'll try to make updates.
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HelterSkeleton Rep. 7118
#5   14 days ago
@Rino :
@HelterSkeleton : @Rino : I agree that the resource-to-size ratio is off, which can slow down the flow in matches with more players. I'm planning to rework the item placement...

again, Wow! Thanks for the offer. I am hopping on Q3 tonight for a few rounds and was wondering what to play, so I will load this up tonight and have another look. Feel free to message me through lvl. I'll make a few notes and pass them on to you through here. we can make any further arrangements off site from there. From memory though i think the power-ups themselves are fine where they are
Edited 4.1 minutes after the original posting.
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Rino Rep. 105
#4   19 days ago
@HelterSkeleton :
@Rino : I agree that the resource-to-size ratio is off, which can slow down the flow in matches with more players. I'm planning to rework the item placement to make the gameplay...

Hi,
Thank you again for your kind words about Demonhouse I really appreciate it.

I was actually thinking that it could be a good idea to involve you in the process. Since you clearly have experience with large TDM games, your feedback on item and power-up placement would be very valuable.

It’s a bit difficult to properly explain the layout just in text it would probably be much easier to look at it in-game and discuss possible adjustments there.

If you're interested, I’d be happy to work together and hear your suggestions on how to improve the balance.

Thanks again!

Rino

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HelterSkeleton Rep. 7118
#3   20 days ago
@Rino :
I agree that the resource-to-size ratio is off, which can slow down the flow in matches with more players. I'm planning to rework the item placement to make the gameplay more...

@Rino Wow! Thanks for that. I look forward to it. It is rare to find well made levels that can hold large player loads, I guess there is not so much the need for it these days. While you can always adjust the weapon balance through mods it would be nice to have the item balance built in as the layout is great for large TDM imo
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Rino Rep. 105
#2   27 days ago
I agree that the resource-to-size ratio is off, which can slow down the flow in matches with more players. I'm planning to rework the item placement to make the gameplay more aggressive and balanced. Thanks for pointing that out, I’ll definitely include these fixes in a future update!
Edited 5.13 minutes after the original posting.
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HelterSkeleton Rep. 7118
#1   17 Jul 2021
not enough weapons and not enough health for the size of the map and the number of players it could potentially hold
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