Keep the maps comming.(and the frame rates.)
I have tried everything to improve the framerate in the outside area, but there is NO FUCKING WAY without changing the whole layout! Trust me, I made this map and I think I should know it better than anyone else.
This map was my practice session on the new editor and curve patches. I will NOT release any new versions.
If it slows you down, use a lower resolution if you want to play it. It's that simple :-)
Until that day..8/10 This map screams "patch me!"
It's 128kb long :-)
The reason why I didn't include these textures, is that I thought anybody who does download custom maps onviously also downloaded this ctf pack. I don't play CTF, but I downloaded it anyway because it's simply beautiful !
i say it ... couldn't you put a
normal teleporter ??? ...
Anyway ... I don't know that
portal is (at this point i'm tryin' really hard to control myself!) please change the portal !
If you don't then you don't no
big deal . (see ya !)
P.S You're doin a great job keep it up !!!
My Site is at www.Masher.de
Keep an eye on it in the next days.
BTW, I think I was the one back in the test that hounded you to put the rail in :P
(maybe it was a different map by a different mapper, and all that lead paint I ate as a child is kicking in)
Actually, there are two framerate problems. The first one is the one I talked about in my other comments here. That one has something to do with video memory overload. It only happens if you have everything set to 32bit and are running in a very high resolution. This one is the issue which pisses me off! I didn't find a good way to avoid this, otherwise I wouldn't have released this map like it is now.
The second framerate issue is the one when you stand infront of the portal and are looking through it. This one seems to be a general NVidia problem. I get slowdowns on both, my NVidia TNT and my GeForce DDR. Both running on a P3-500 CPU.
I personally think, I should not replace the portal with a normal teleporter, because:
Just my personal opinion :-) No matter what you say, I will not do any other versions of this map. (There were 4 different ones for Q3Test and this one for the retail version)
Peace!
It's a GEFORCE ISSUE!
As for the teleporter, believe me, it is the teleporter that slows me down. I can look the same way like you said and not drop to 20 fps like I do in front of the portal.
I have a Geforce/P3 450, and get 60s on most of the map, with peaks into the 80s. The only spot that goes that low is the teleporter.
btw, i think that those portals where u can see are really bad on Geforce...I slow down on the CTF maps too infront of those. So for Geforce owners, making that into a non-see-into portal WOULD help....
Here's dreaming, lol. No seriously, great job. I love this map; and it's now even bettter (got the bots to drop into the pit a few times...hehe. nice!).
About the portal:
I don't think replacing the portal with a normal teleporter will help performance alot. The main problem with the frame rates is, that if you stand outside on the ramp in front of the stairs and are looking in direction of the stairs which are leading to the lower level (I hope you can follow me here :-] ) you can just look way to far. The engine can't handle all the curves and different textures there if you are playing in 1024*768 32bit and 32bit textures. I have tried to get rid of that problem, but didn't find a way without changing the layout to much.
This was just a polished version of the old q3test map. My next map will be more framerate friendly :-)
Framerates are a bit low, though at 800x600 I don't think it is even an issue. I played this vs. the Clock Bot and had a blast, I'll give it an 8;
perhaps if the portal wasn't a mirror portal (where you can see into the nexst room) that area would chug less? Worth a revision if it helped. spying on someone who happens to grab the plasma isn't as big a issue as better fps in that central (mosh pit) area, imho.
About the area portals:
With only one door, there is no way to add an area portal. At least, it wouldn't make any sense :-) I have tried to add more doors and isolate some areas using area portals, but it didn't help much and which is much more important: It destroyed the gameplay!
My recommendation for people with 16mb cards is to switch to 800600 32bit and 16bit textures. 32mb card owners can use 1024768 32bit and 16bit textures or 800*600 32bit 32bit textures.
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