La Bastir
map with the default thumbnail (Q3A icon) listed in CTF mode, the easiest fix is to delete bastir.arena
under scripts
directory.That was the historical part. Now construction part of the levels. I'll be much strict, so there may some information be missing...
1st map - Oh, what a blast. There's nice skybox that looks like a Moon relief or something like this... If the hole in ceiling was clipped, the rating of map should be 10/10, but this issue counts rating down by a half: 9.5/10 (still great)
2nd map - Much classic shaderlab textureset. Industrial theme is my rest of like while I'm an industrial child :D Conectivity is realy brilliant, 10/10
3rd map - Hmm, nice enemy territory as the textures are a bit industrialy and like alienbase based... I like the alien theme as well as war theme. There are few minor issues that don't count the rating much down... 9.5/10
4th map - Blood and scaring theme is the basic flag of Halloween... I like Halloween themed work a lot, minor issues conted rating down by one point from the ten: 9/10
5th map - Sock's architecture is amazing at all! This is total blast so rating isn't any other than 10/10
6th map - Geit is much unknown author for me, but his work has blasted my mind... Castle themed maps are nice and this is pretty nice map: 9/10
7th map - Most popular level played also on Quake Live as well... While ID Software likes this level I must say besides minor issue of positioning holdable item is this level briliant: 9.5/10
8th map - The last level of pack. From half empty level without the most important rune shit Guard is gameplay of level a bit boring. Theme is great, but there are couple of factors that haven't been much solved so it's counting the rating by three and half points: 6.5/10 (good level, but a bit boring)...
This pack is much of sort and IMO fully described including this additional comment.
So let's calc the rating of whole pack - (9.5+10+9.5+9+10+9+9.5+6.5)/8 = 9/10