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I was going to give this a 5 but I am in 2 minds only because you can scan all the spawn points so quickly. But keep in mind that given this you will need to hit the ground running for what will be a very fast-paced death match. Interstellar Waltz, what a brilliant title; this map really lives up to its name, with both players twisting and turning in a dance of frags and item pick-ups. Optimised for cpma, it still works in vq3, but in promode the game play just scintillates. This might not be the one for you if you prefer a more slowed down style of play.
Edited 54.86 days after the original posting.
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@acid: Your welcome :D. I've been playing Quake 3 for 8 years now and it still doesn't get old :).
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30 Aug 2012
Thank you for the review. It's great to see, there are still motivated people around, reviewing maps even after 13 years.
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