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Dead Simple
Rize

Added: 3 Apr 2000
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Takkie
31 Dec 2020 #13
comment #8 by rize:
The game engines now allow for so much detail it really takes a true artist to fully utilize everything. I get depressed and stop because my stuff never measures up to the best. It sucks when you know you're not good...

I feel a bit sad when I read stuff like this. To me life and all things in it is not about competition or being 'the best' or whatever.
Just do the things you do (and hopefully love).
Edited 46.88 minutes after the original posting.
Edited 1.15 hours after the original posting.
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PTHBR
21 Aug 2019 #12
Great map, I've already lost more than 200 hours on this map, but I miss it on the quake live version, I wonder if I could convert the map to run on the current version of quake live and publish this content on steam with due rights? .
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If this was supposed to be a remake (which I know its not so don't correct me) All I would say is "worst Dead Simple map ever".
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Knight Cloud
12 Jun 2001 #10
Is these really dead somple from Doom2
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SkidZ
20 May 2000 #9
Played a small lan game - the flow was great and the carnage was constant - very good positioning of quad vs. other powerups - gimme more!
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Rize
8 Apr 2000 #8
In a few days my second (and last) Q3A map should be posted(I submitted it 2 days after this one). It's a one floor map with a relatively simple theme again. I think this one's a lot more fun though... it's not a box and the bots play much better.

The game engines now allow for so much detail it really takes a true artist to fully utilize everything. I get depressed and stop because my stuff never measures up to the best. It sucks when you know you're not good... At least some people can remain disillusioned until their stuff is reviewed :)

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OO7MIKE
6 Apr 2000 #7
Hard to resist a 350k map.So i played.Its ok. The bots where dumn and so they fell in the rabbit hole. Others decided to stay on the jump pads and camp tigger style. I give it 5. The map doesnt suck..it just doesnt stand out, other than being a quick dload.
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Rize
6 Apr 2000 #6
What can I say, I'm not really a Death Match mapper. I got bored with Q3A and I'm moving on to Soldier of Fortune now... one good thing is that Q3A force me to learn the QeRadiant editor which is what SOF uses, so not all is lost.
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Jim
6 Apr 2000 #5
The title says it all- this map needs a bit more appeal to stay on my HD-
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Rokscott
3 Apr 2000 #4
First there is caulk, then there isn't !

ROFL

4/10

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Rize
3 Apr 2000 #3
:( ..On second thought, you're right. There wasn't any caulk. I had it there originally, but I think the brush faces got screwed up when I added the bounce pads. I would release a patched version, but I don't think it's worth it... if anyone would like it just ask and I'll send it in.
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Rize
3 Apr 2000 #2
Wrong :)

There are no curve errors per se. I used caulking behind the four curves and I even aligned the textures on the top of the curves properly. They actually match up. I think the difference in color is due to the fog which is 1 big cubic brush that intersects all of the the other brush structures that are in it's way. This is the only way to fill such a complex pit with fog.

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Rize
3 Apr 2000 #1
Wrong :)

There are no curve errors per se. I used caulking behind the four curves and I even aligned the textures on the top of the curves properly. They actually match up. I think the difference in color is due to the fog which is 1 big cubic brush that intersects all of the the other brush structures that are in it's way. This is the only way to fill such a complex pit with fog.

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Theme:
Bots:
Textures:
Comments:
13 comments (5.74 yrs ago)
Ranked:
Downloads:
2,831 & 265 LiveViews (daily avg. 0.32)
File:
deadsimple.zip, 355.87 KiB
PK3 date:
6 Mar 2000
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