Weapons : 1 rocket launcher
1 railgun
1 shotguns
1 grenade launcher
3 ammo boxes for each weapon
Items : 1 yellow armor
1 regeneration
1 haste
1 medkit (holdable)
4 large healths
8 normal healths
1 quad damage
Features: 4 bounce pads
4 launch pads
1 pit of hell fog
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DEATHMATCH : 8 Player Respawn Points
SUGGESTED GAMEPLAY : Free for all (4 players)
NEW TEXTURES : No
NEW SOUNDS : No
MUSIC TRACK : sonic2.wav
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* PLAY INSTRUCTIONS *
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Open the deadsmpl.zip file with an unzipping program (such as "Winzip") and extract
"deadsmpl.pk3" into "C:\Quake3\baseq3\" (substitute "C:\Quake3\" for whatever
your Quake3 directory is).
1. Load Quake3.
2. Click "Singleplayer"
3. Select "Skirmish"
4. Select the type of game you want to play (Free For All or Tournament)
from the Gameplay field.
5. Next, click the right arrow button on your screen until you see "deadsmpl".
Click on it and hit the "Next" button.
6. Select the bots you wish to play (if you are unsatisfied with the default bots)
and select a difficulty level. Select a timelimit or fraglimit if you want
one and once everything is to your liking, click on the "FIGHT" button.
7. Enjoy!
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* CONSTRUCTION *
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MAP BASE : Built from scratch
PREFABS USED : None
EDITOR(S) USED : Q3Radiant
CONSTRUCTION TIME : A few days hehe...
COMPILE MACHINE : PII 450 w/ 256MB RAM
BSP TIME : a few seconds
VIS TIME : not much longer
LIGHT TIME : a few minutes
AAS TIME : 10 seconds or so
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* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Quad God Lite for TFC
Find it in the graduates section of info_beta.
**invalid URL**
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* ADDITIONAL INFORMATION *
--------------------------------------------------------------------------------
The r_speeds arn't bad on this map but there is that pit of fog... so depending
on the capabilities of your hardware you may experience some slowdown. On my
system (PIII450 TNT) the map ran just fine w/ 5 players. It can get a bit
cramped with more people though.
If you play Q3A w/ the texture detail all the way up, consider dropping it one
notch, it should help frame rates a lot without sacrificing much visual quality.
Also, the difference between 16 and 32 bit textures isn't even noticable you
should probabley turn that off too. 32 bit rendering however, is much better
looking than 16 bit rendering.
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* CREDITS *
--------------------------------------------------------------------------------
id Software :For doing a better job w/ the tools than they had
to. Not to mention the Q3radiant manuel.
Quake3Mods.net :Thanks to every one responsible for the mapping
tutorials.
Michael "Laerth" Daugherty :I used the readme file in Lae3dm1 as a template ;)
================================================================================
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't cooperate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.