Fluorescent
Screenshot for Fluorescent by cityy
Added: 21 Oct, 2011   More than 5 years old A video is available. A 360 degree panorama is available. A version of this map is available on Quake Live.
Promo Shot
#21
2+2  -0
16 Apr 2013
phantazm11phantazm11
Rep: 51
Great looking, great playing map. Definitely deserved first place. Awesome job my friend.
#20
0+0  -0
31 Mar 2013
JADscratchJADscratch
Rep: 377
I was never a big fan of CTF maps, mostly because I hate having to be the one going to get the flag and come back. This map changes my view on all CTF maps completely. Everywhere I go, I am stunned at how well the lighting and graphics are in this map. Of course, the author of this map is cityy, so no wonder this map is so flawless. Those of you who don't like CTF maps, get this one at least. It's so worth the download!
Edited 10.02 minutes after the original posting.
#19
0+0  -0
05 Dec 2012
HDK!HDK!
Rep: 170
Impressive
#18
4+4  -0
02 Nov 2012
cityycityy
Rep: 210
Thanks guys!
I'm working on a TDM map but I'm not sure wether I will make a Quake 3 version of it.
Sorry for the late reply.
#17
1+1  -0
29 Oct 2012
CZghostCZghost
Rep: 1111
This level exactly have an easter egg :)
Who know where it's located, let's shut up and who don't know it, let's find it :)
Have made screenshot for that: dl.dropbox.com/u/76...teregg.jpg
#16
0+0  -0
25 Oct 2012
Congrats Mr. List! A well deserved place in QL. One question bro - when are we going to see a cityy TDM map? :)
#15
0+0  -0
25 Oct 2012
CZghostCZghost
Rep: 1111
Congrats cityy. Shall I have small question? Is it Premium or Standard? I think that free levels should be standard by default, only few months the level may be premium to make players warm up or make them decide for premium account...
//edit: It's premium, have looked at the premium levels and Fluorescent was in this list... I hope that will be standard soon as I like that level and I'd play CTF in that :) - Also there's one level turned on standard from premium exactly: Dismemberment by The Hubster...
Edited: 29 Oct 2012 AEST
#14
0+0  -0
25 Oct 2012
redfella
Not registered
congrats cityy!
#13
1+1  -0
24 Oct 2012
FragTasticFragTastic
Rep: 916
@cityy: Congrats! my friend :D. Your maps are brilliant and they all desevre to be put on Quake Live :).
#12
1+1  -0
24 Oct 2012
cityycityy
Rep: 210
Fluorescent was added to QuakeLive with yesterday's update. Have Fun!
#11
0+0  -0
21 Jul 2012
I looked at the screenshot and thought it was meh. I decided to play it from under pressure. :P
The flow is great in CTF! Bots are smart, weapon & item placement is perfect, and of course, the water pools were located well! However, I really dislike that fog pit being right where a teleporter receiver is. ಠ_ಠ
8.5 from me for being generic
#10
0+0  -0
23 Jan 2012
WarlockWarlock
Rep: 0
this is a cool map for CTF
#9
1+1  -0
07 Jan 2012
FragTasticFragTastic
Rep: 916
Looks very cool to play!
#8
0+0  -0
26 Nov 2011
Someone
Not registered
Judging by the levelshot, I thought it would be generic, aka not a keeper. Judging by the gameplay, I'm never gonna delete this. Great map.
#7
0+0  -0
26 Nov 2011
CZghostCZghost
Rep: 1111
I've played Alpha version of that and I've liked it...
Anyway I'm making new map -> The Servers (cze3dm1) for BaseQ3 mod
#6
0+0  -0
18 Nov 2011
pikaluva13
Not registered
TheMuffinMan: I thought it was because they have to write a contract out for the map as they can't just have cityy say that they can use it. (because there's no proof then)
Also, I probably won't look back here for a reply, so just as an FYI :P
#5
0+0  -0
02 Nov 2011
cityycityy
Rep: 210
Don't be too hard with SyncError TheMuffinMan, he's just doing his job. :)
Thanks again for the positive feedback. I'm really glad you like the map.
I've been making more maps since the last mapping competition in 2010, though most of them are only playable in QL. I have a few work in progress projects for Q3 though. You can check out the new stuff on my website: cityy.explicits.de
#4
0+0  -0
23 Oct 2011
This definitely is deserving of a place in QL. Unfortunately it seems that Mr. Pyle is a real stubborn case who'll only add maps because of personal preference towards a specific mapper (ie: ShadoW). Negativity out of the way, I really enjoy cityy's new visual style - flourescent tubing, lush green grass etc. really looks the part and is easy on the eyes. The layout is complex enough to keep it interesting yet is simple enough to be easy to learn. It really flows nicely with CPM physics and the base layouts make attacking more dynamic and with the various routes to the base it keeps defenders on their toes. I was never a big fan of the fog and tele destinations but that's just me.
Another great map, well done.
9.5/10
Edited: 23 Oct 2011 AEST
#3
0+0  -0
23 Oct 2011
TigTig
Rep: 653
What cityy has been releasing has been fantastic work. Please, keep them coming :]
#2
0+0  -0
22 Oct 2011
cityycityy
Rep: 210
Thank you, EmeraldTiger, for the great review. It was a good read and I'm glad about all the positive words.
Also thanks to tig of course, for putting up the media and maintaining lvl.:)
Edited: 22 Oct 2011 AEST
#1
0+0  -0
21 Oct 2011
gooballgooball
Rep: 488
Very bright! I LOVE It!

Next releaseParadoxx-DM2 and Paradoxx-DM3 
                                                                                                                                                                                                                                                                                   

 

 

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