.::LvL
Q3A Database
Fluorescent
Finished: August 28th, 2011 Quake III Arena CTF level ============================================================ title: Fluorescent file: ct3ctf2.pk3 author: Ferdinand 'cityy' List email address: cityy at gmx dot de website: http://cityy.explicits.de ============================================================ information: tourney: - team deathmatch: - capture the flag: 4vs4 Bot File (aas): yes Eastereggs: 1 other: This map is designed to work in vq3 while there are additional jumps that can only be done in cpm how to play: place ct3ctf2.pk3 in your baseq3/ folder start quake3 hit ~ type \map ct3dctf2 type \addbot <botname> <skill> <team> hit ~ (to clear the console) OR select Fluorescent(ct3ctf2) from the skrimish menu. ============================================================ Statistics: - compile time: 2715 seconds - Harware: AMD phenom II x6 1090t, 8GB RAM - Brush count: 7144 - Entity count: 2436 - func_group: 118 - light: 2091 ============================================================ This map has been created for the quake 3 mapping competition #3 hosted by maverickservers.com. (http://mapping.maverickservers.com/) I wanted to try creating something that is a little different from the usual quake 3 map. The visual theme started out as a big experiment but in the end I can say that I am happy with what I produced. ============================================================ construction: base: none editor: GTKRadiant 1.5/netradiant other progs: The GIMP, notepad ++ know bugs: some red lights that randomly appeared in the blue base ============================================================ Used materials: - texture references from cgtextures.com - Fjoggs' fjo3ctf1 (thanks) Thanks to: - Maverick (http://www.maverickservers.com/) for hosting and organizing the contest - the sponsors for making the contest possible with their prizes - also the judges for offering their time and making the contest possible - everybody who participated in the contest - everyone else who gave feedback ============================================================ Distribution / Copyright / Permissions Copyright (c) 2011 cityy, cityy at gmx dot de All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ============================================================
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