Do you have a demo file of a run as well? If you do, send me copy or the link to it and I'll add it to the review as well.
Sorry I just missed your comments until now. I decided to skip a day from the computer when I say how bloodshot and puffy my eyes got. Anyway, I do hope to see more maps from NaturalSpringWater. I hope that you make a map like poptart, only this time make it themed in a town.
Edited 1066.82 days after the original posting.
Q3A physics has more potential than most people would assume. There is always a higher skill level to reach; always a new trick to learn. Read the readme to accelerate the learning process! Especially the "Skills Required" section and the "Hints" at the end. The information there should really be helpful if you really take it in.
Anyway, soon I will try to provide some kind of demo video. Good luck and Enjoy!
Tig - thx for the comment and I'm glad you liked it, if "like" is the right word for something as difficult and tedious as this :). Like Tig said, everyone should enter the map via /devmap and type /god. Also having noclip bound to some key is a good idea. I should've said so in the readme. Skipping a jump you're stuck on is encouraged; beat the ones you can and come back later:)
Knowing the author, and his quake movement skills, and actually having seen him negotiate this map, I can assure you that every jump is possible (even in the "super hard-mode" that can be enabled for many of the jumps.
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