-Ben
If you want to be able to use the physics you have to:
\callvote gameplay CPM
-or-
\callvote gameplay PMC
map cpm15 is a perfect example for using these things. There's a demo of Apheleon on cpm15 for an example. Alot of people don't like Cpma because you have to read the readme's out of the docs folder to understand it first. It's not a quick jump in mod..you have to really get into it. There's nothing other in Q3 that comes close to the options that CPMA possesses. I saw what you put in my thread over at Q3W...it takes some messing around with it.
Edited: 29 Dec 2009 AEST
On the www.quake3world.com forums I have found a discussion about my very problem, in the Quake III/Quake Live forum, called "Q3 lockups." See me there as CopperWire. I started my own thread in tech support, Q3, also.
-Ben
UPDATE: What's this! It's not just CPMA, vanilla Q3 is doing it to!
-Ben
Edited: 28 Dec 2009 AEST
Also, that link didn't provide detailed info on how to work CPMA. For example, how to "air strafe," how to do trick jumps, why there are wireframe grids that look like gladiators... etc.
-Ben
Edited: 28 Dec 2009 AEST
-Ben
The map appears for me in the skirmish menu, so I'm not sure what is going on there at your end. You may want to try ioquake3 - it is a modified version of the Quake 3 engine that has a number of enhancements. One of the best features is the 'TAB completion' option. This allows you to use the console to load a map, as per the standard engine, but with only part of the file name of the map. For example, to load this map you would only need to type '\devmap puk' or '\map puk' then press the TAB key. ioquae3 can be found here: ioquake3.org/
As to the lack of a forum here ... I'm thinking about adding one - there has been a few requests for one lately so maybe it is time.
I downloaded CPMA but I don't see anything in it about the game physics and how to use them. The docs are all just server variables and things, there's nothing explaining what CPMA does.
Also, I hate it when maps fail to show up in the map list. Is there a universal-arena-file fix to make all maps show up right? Because the way Q3A maps are named (xx2dm3 etc.) makes it hard to remember which is which in /dir maps.
I'm sorry we don't have a forum so I didn't have to use map comments like this. :(
-Ben
In terms of Sum's other maps, I really like Evolution and Hot Place ... suboptimal never really caught it for me ... but with this the smooth game play is right back up there.
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