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If you play the mod Generations Arena, The BFG ammo is useful for Doom Warriors when they get ahold of the Plasma Rifle. Their BFG9000 and Plasma Rifle use the same ammunition, but the BFG's has more. So in that regard, it does have a purpose.
Edited 725.84 days after the original posting.
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Looks very challenging. Adding to bookmarks to download later.
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nice
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There is no BFG. The author just left a BFG ammo box in the map from a previous version. Silly, I know : ).
-pat
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RaspAtan
unregistered
#31 24 Aug 2010
Didn't find the BFG.....
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Oh the memories...
unregistered
#30 09 Jul 2010
That backround reminds me of the cruise I was on one day and the location looked almost exactly like this. I remember...
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SW12
unregistered
#29 14 Jun 2010
Hey, The BFG ammo wasn't completely useless. If you use cheats to get the BFG or use the BFG10k Arena mod for Q3 its somewhat useful. I guess it was to compare to cells for the plasma rifle.
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SW12
unregistered
#28 12 Apr 2010
I like the map for it's atmosphere, background and foliage. I liked the Quake 4 teleporters too.
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Mikko Sandt
unregistered
#27 11 Aug 2009
dONKEY, it's not necessary but it's in the pk3 for the same reason the map file is. This saves mappers the trouble of having to google the model if they'd like to use it.
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ok...
but which discussion?...
Edited: 11 Aug 2009 AEST
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sry but i have opened the pk3 file with Winrar.... but if i make the textures of the teleporter model in the "scripts" folder and i write the name "telestecki" in the file: "shaderlist.txt", q3radiant doesn't load the model's textures....
(i write "telestecki" in the shaderlist... but in the folder: lifeline.pk3/models/ isn't a readme.... and i don't know the real name i must write.... )
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zihaben
unregistered
#23 10 Aug 2009
@dONKEY: Yes, packing md3 in final release does not necessary.... But mapping beginners are so happy when they found those models... ;-)
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oh!..... thanks friends! :) i'm so stupid! :)
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dONKEY
unregistered
#21 10 Aug 2009
Why is an md3 in the pk3? That isn't necessary.
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Mikko Sandt
unregistered
#20 09 Aug 2009
All you need to do is open the pk3 file with Winrar or some other similar program. The map, the textures and the teleport model are all there.
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zihaben
unregistered
#19 09 Aug 2009
@Gio: there are lot of ways to convert compiled data back to md3, but I'm not sure Mikko Sandt will be happy with that... Anyway, as a mapper myself, I think you need his permission, and as soon as you contact him - you can ask for md3 =)
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where ca i download the lifeline teleporter model (*.md3) ?
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but i need the Lifeline.map and Mikko Sandt can send me the file...
Edited: 09 Aug 2009 AEST
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Mikko sandt... can u give me the file: Lifeline.map and the textures of lifeline?
i want to create a map like lifeline... becacuse lifeline is a very very good map :)
Edited: 09 Aug 2009 AEST
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YES! BIG BIG THANKS TIG!! :)
i like to have another corrispondence with you... :)
Edited: 04 Aug 2009 AEST
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OK, that means that you have a texture conflict with another map. These can be a pain to find. Basically, you have to move all
other maps out of the baseq3 folder (do NOT delete them, just move them) - then start this map. Once you have done this the problem should be fixed.
To work out which other maps was causing the problem, start to add the other maps back to the baseq3 folder, a few at a time - then start the map again. When the problem returns, you have found the map that is conflicting :]
Don't worry about the comment report either.
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i see the glass gray and white, inside and outside... any messages...
TIG I AM SORRYY! ! ! i am italian and i am 12... i have reported your comment in error
Edited: 03 Aug 2009 AEST
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Gio: You will need to help us a little before we can help you. Are there any error messages on the console when you load the map? What do you see inplace of the glass? Nothing or something that is clearly not glass?
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Gio
unregistered
#10 02 Aug 2009
Can You help me?
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Gio
unregistered
#9 02 Aug 2009
Very cool... but i can't see the glass texture...
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nou
unregistered
#8 01 Jun 2009
yeah yeah yano nou lol ya i know rly cool no ya lol ya i know ya ok lol k ya pretty good no yeah i know lol yeah no what?
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051R15
unregistered
#7 31 May 2009
Looks okay, game play is really boxed in.
But what's the deal with the forced advertising for some lame pop band...? Quake Live players don't seem to mind, but in-game advertising = instadelete for me.
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Jul007
unregistered
#6 15 Oct 2008
Very beatiful map. With only 2 players funny as well.
big THX at mikko ;)
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Tig Rep. 2352
#5 27 Sep 2008
There is one missing texture: 'textures/PanMikko/wrnjumppad'. This texture is part of a shader and does not produce 'grey and white' error.
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Missing Textures?
unregistered
#4 27 Sep 2008
I run all my review maps in a fresh vanilla Q3 install just to make sure I don't spot any missing textures. I didn't see any missing textures, so I'm not sure why yours would have some missing? Where did you see missing textures?
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Mikko Sandt
unregistered
#3 23 Sep 2008
Thanks for the review.
Yeah, I regret the fact I left the map so boxed - It'd have been better if I had allowed the player to drop outside the map and die (and tweaked the ramp). It'd have just been a bit too much of extra work and I couldn't take it at that point anymore.
I couldn't find any missing textures (I made a clean installation when testing the map exactly so that I could be sure of this) and Mark is the first one to mention missing textures.
Everyone seems to prefer the winter version. It really was just a last minute gimmick. I prefer the green & grey hue of the original version.
Anyways, what's the weapon respawn timer command in TeamDM?
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RaspAtan
unregistered
#2 21 Sep 2008
Didn't find the BFG.....
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unfortunately there are missing textures and having the map right at the edge of the box is noticeable. however on the plus side there is alot of style and consistency to the map in general demonstrating that once technical glitches are overcome with a little more practice and experience there are going to be some very refined q3 maps for the future
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