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rush to the disco
acid

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FragTastic
13 Jan 2012 #20
This has a familiar template from your map chlorophyl
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gooball
19 Jul 2011 #19
Whoa
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kakashiz
14 Nov 2010 #18
thanks :)
1
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Gio
18 Aug 2009 #17
^_^
ok... big thanks and bye! :)
Edited: 19 Aug 2009 AEST
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Mj
18 Aug 2009 #16
Just type again in console...cg_draw2d 1.
Have a nice day....)
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Gio
18 Aug 2009 #15
but how can i restore the text on the screen?
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Gio
17 Aug 2009 #14
ok... i have founded the code for start the demo record...

thanks :)

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fKd
17 Aug 2009 #13
seriously dude... google....
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Gio
17 Aug 2009 #12
and how can i record a demo video? :)
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Gio
17 Aug 2009 #11
ok... thanks :)
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Mj
16 Aug 2009 #10
Press f11 in game, that's the default key. Also to to remove the text on screen write this command in console.../cg_draw2d 0.
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Gio
16 Aug 2009 #9
how can i make a screenshot of my map?
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Gio
13 Aug 2009 #8
hi, the map si very nice but can u give me the map file?
because in the pk3 file it isn't
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eL^^
12 Jan 2009 #7
original textures xD
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RaspAtan
21 Sep 2008 #6
Yes...bots bots bug.....but is very nice.....
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Tig
8 Sep 2008 #5
@Anonymous: Again, ..::LvL is not the place, however I suggest you look at the console command condump. Basically, remove all PK3s except the main Q3 ones and your own, load your map and do a condump - this will make a text file with all the 'missing' textures listed.

BTW, make another post that is not related directly to a map listed here and your comment will be removed.

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Anonymous
8 Sep 2008 #4
hmmm... one more question, is there any possible way to collect the appropriate textures for a map if you no longer have the .map file, just the bsp?
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Tig
4 Sep 2008 #3
@Anonymous : Your question would be better answered on one of the Q3 forums like quake3world.com/ or levelmakers.com/ - however, if you placed the textures in many different sub folders or did not copy them to a 'map_name' folder as you used them, well... sounds like now could be a good time :]
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Anonymous
4 Sep 2008 #2
Hey- I have a question. I've got a map that I'm trying to pack up and I know I have to pack up all it's textures. But all the textures are in different sub-folders. Is there any easy way to do this?, or do I have to do it the really obvious but annoying way: look at the map in radiant and find each texture in its directory one-by-one?
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RotaryFist.cz
23 Aug 2008 #1
The map looks nice and is quite fun to play but could be a bit less homogenic. Like this, its a 3D maze.
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Theme:
Bots:
Textures:
Comments:
20 comments (14.71 yrs ago)
Ranked:
Downloads:
3,533 & 404 LiveViews (daily avg. 0.60)
File:
map-acid3dm8.zip, 1.8 MiB
PK3 date:
30 Mar 2008
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