rush to the disco
by acid
rush to the disco by acid
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FragTastic Rep. 2459
#20   13 Jan 2012
This has a familiar template from your map chlorophyl
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gooball Rep. 1161
#19   19 Jul 2011
Whoa
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kakashiz Rep. 10
#18   14 Nov 2010
thanks :)
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Gio Rep. 0
#17   18 Aug 2009
^_^
ok... big thanks and bye! :)
Edited: 19 Aug 2009 AEST
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Mj unregistered
#16   18 Aug 2009
Just type again in console...cg_draw2d 1.
Have a nice day....)
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Gio Rep. 0
#15   18 Aug 2009
but how can i restore the text on the screen?
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Gio Rep. 0
#14   17 Aug 2009
ok... i have founded the code for start the demo record...

thanks :)

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fKd Rep. 420
#13   17 Aug 2009
seriously dude... google....
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Gio Rep. 0
#12   17 Aug 2009
and how can i record a demo video? :)
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Gio Rep. 0
#11   17 Aug 2009
ok... thanks :)
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Mj unregistered
#10   16 Aug 2009
Press f11 in game, that's the default key. Also to to remove the text on screen write this command in console.../cg_draw2d 0.
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Gio Rep. 0
#9   16 Aug 2009
how can i make a screenshot of my map?
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Gio Rep. 0
#8   13 Aug 2009
hi, the map si very nice but can u give me the map file?
because in the pk3 file it isn't
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eL^^ Rep. 8
#7   12 Jan 2009
original textures xD
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RaspAtan unregistered
#6   21 Sep 2008
Yes...bots bots bug.....but is very nice.....
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Tig Rep. 2352
#5   08 Sep 2008
@Anonymous: Again, ..::LvL is not the place, however I suggest you look at the console command condump. Basically, remove all PK3s except the main Q3 ones and your own, load your map and do a condump - this will make a text file with all the 'missing' textures listed.

BTW, make another post that is not related directly to a map listed here and your comment will be removed.

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Anonymous unregistered
#4   08 Sep 2008
hmmm... one more question, is there any possible way to collect the appropriate textures for a map if you no longer have the .map file, just the bsp?
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Tig Rep. 2352
#3   04 Sep 2008
@Anonymous : Your question would be better answered on one of the Q3 forums like quake3world.com/ or levelmakers.com/ - however, if you placed the textures in many different sub folders or did not copy them to a 'map_name' folder as you used them, well... sounds like now could be a good time :]
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Anonymous unregistered
#2   04 Sep 2008
Hey- I have a question. I've got a map that I'm trying to pack up and I know I have to pack up all it's textures. But all the textures are in different sub-folders. Is there any easy way to do this?, or do I have to do it the really obvious but annoying way: look at the map in radiant and find each texture in its directory one-by-one?
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RotaryFist.cz Rep. 84
#1   23 Aug 2008
The map looks nice and is quite fun to play but could be a bit less homogenic. Like this, its a 3D maze.
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