Great layout, nice architecture, and very nice visuals and use of shaders. The openness and interconnectiveness of the larger areas make this map play very well. I particularly liked the position of the rocketlauncher, on the platform poised nicely between those 2 connected rooms. The haste and megahealth work well, but I think I would have preferred the invis on this map- maybe alternate the invis and haste.
The styling, architecture, and ornamentation definately are worth mention and commendation. The detail is just right to make this map very appealing visually, without taking away from performance. I had a few small issues with it tho- hence I gave it a 9 instead of a 10:
- Most of the staircases seemed to be missing a bottom step (the bottom-most step was twice the height of the other steps)- at first I thought it was part of the style, but I noticed a few that weren't constructed this way.
- I think this was my biggest problem with this map- it just felt too odd to be able to walk or jump through the dangling cables. The ones placed very low (you could walk thru them) should have been mounted higher, and the ones at medium height should have blocked you if you tried to jump through them. But the dangling cables elsewhere definately worked well with the theme, just don't allow me to walk through them.
- When in the heat of combat- I did get killed once because I couldn't retreat an area quick enough due to the lack of a clip brush at a critical point- can't quite remember where.
- I found a box of pineapples, but no grenade launcher. I wandered around for quite some time looking for it and trying to explore the entire map- but I just couldn't find it.
Despite these things, this is one excellent map and definately worth keeping.