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Kaustic

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HelterSkeleton
25 Sep 2019 #6
judging by some of the author's other maps I think they had mods in mind. I can see this working with grapple hooks enabled. it doesn't work too badly as a tdm but I wouldn't play it vanilla or as a ffa. The design is a bit ordinary but I think this accurately reflects an early effort.
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FragTastic
18 Jul 2012 #5
Like SW12 said it does look cool and yes I will give it a try myself when i find my Q3 Disk. Might keep this in my bookmarks for reminders.
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This map looks cool! I'll give it a go when I have time.
Update: The highlight is the blue water teleporters (there are two, and they are both one-way). Nicely done architecture, albeit a bit dull-some rooms have minimal detail and the textures give the feeling of being in an office.

It feels like a QuakeWorld Quake I map, so I like to play this in the Hunt mod, and generations Arena 3/5
Edited 993.9 days after the original posting.

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Pasquake
12 Aug 2007 #3
There're some errors in the teleporters effects. I think author gone wrong using a brush and not a "cylinder patch mesh". To look at the error: go into the dark room with RLauncher and teleporter under of it. It have a discontinue shader effect ^^
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xfactor
5 Aug 2007 #2
Interesting architecture looks similar to rocket arena mod maps. The size of rooms seem a bit too big and some ambient sound would improve the atmosphere.
1
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Pasquake
2 Aug 2007 #1
seems a geocomp map >.<
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Comments:
6 comments (7.01 yrs ago)
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Downloads:
2,175 & 315 LiveViews (daily avg. 0.36)
File:
aty3dm3.zip, 4.65 MiB
PK3 date:
23 Jan 2013
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