Q3A Database
Angularity by Kaustic
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HelterSkeleton Rep. 4817
#6   25 Sep 2019
judging by some of the author's other maps I think they had mods in mind. I can see this working with grapple hooks enabled. it doesn't work too badly as a tdm but I wouldn't play it vanilla or as a ffa. The design is a bit ordinary but I think this accurately reflects an early effort.
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FragTastic Rep. 1472
#5   18 Jul 2012
Like SW12 said it does look cool and yes I will give it a try myself when i find my Q3 Disk. Might keep this in my bookmarks for reminders.
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KommissarReb (SW12) Rep. 1950
#4   22 Jun 2012
This map looks cool! I'll give it a go when I have time.
Update: The highlight is the blue water teleporters (there are two, and they are both one-way). Nicely done architecture, albeit a bit dull-some rooms have minimal detail and the textures give the feeling of being in an office.

It feels like a QuakeWorld Quake I map, so I like to play this in the Hunt mod, and generations Arena 3/5
Edited 993.9 days after the original posting.

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Pasquake Rep. 56
#3   12 Aug 2007
There're some errors in the teleporters effects. I think author gone wrong using a brush and not a "cylinder patch mesh". To look at the error: go into the dark room with RLauncher and teleporter under of it. It have a discontinue shader effect ^^
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xfactor Rep. 10
#2   05 Aug 2007
Interesting architecture looks similar to rocket arena mod maps. The size of rooms seem a bit too big and some ambient sound would improve the atmosphere.
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Pasquake Rep. 56
#1   02 Aug 2007
seems a geocomp map >.<
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