Holy shit. Looks like a lot of people had something good to say about this beast. Wish I could've released it sooner... Hardware was a huge limitation, and maybe i should've chilled out with the excessive ammo... Then again, getting testers and people's honest opinions was a difficulty as well, as everyone had stopped playing Q3 mostly around it's release. Lastly, I am not sure what the heck happened with the bots, for some reason I went to compile the map one time, and the .aas generator started giving me errors. I could not for the life of me figure out what the f happened, so this was also a reason the map kept getting delayed. I finally said screw it and released it.
I'd love to see some of my ol' maps on qlive for sure, I think some of them would make the cut. I don't have the original map files anymore so unless the qlive team can decompile the bsps and whatnot, they couldn't be tweaked. It's awesome to see people still active on here in 2014!