never seen a map which made me play longer on it ;)
high speed with lots o´frags and I love to play it with classic ctf.
Let´s do it again.
kinda confusing since the textures are pretty much the same allover...
i giveth 8/10...
Very good layout though. Very fun games with only three players online (especially three players that have gotten some time in on it and know the layout very well). Highest number of people I've played on it was 4 and that was starting to get a bit crowded. Anything more than that would probably feel congested.
I'm giving it a 9 for the layout and I love maps with good vertical action.
Also, I found the architecture was awesome and the texturing simple but effective. I'm okay with the fact that the author had a style in mind and ran with it throughout. Most authors can't seem to come up with a distinctive style like this. Many will think that having a few curves in their map is impressive enough. But ususally the maps just end up looking very mushy architecturally. This level, on the other hand, is very well realized. The forms, scales, lines and planar relationships are all quite interesting.
-Grendel
I don't feel that the action is fast enough with only four players, though. I would recommend a few more players, because although the map isn't huge, I found myself running around with some time between each encounter. But as soon as the number of people increased, the action became fast and furious. Note: This isn't really a problem with the map, so the score won't be lower because of that.
Basically, it's a great map. Also, I was surprised to see Fingers' textures in there - always a good thing :-)
Off-topic-mode:
Certain people here who hate Q3 and just hang around here to spread crap - I feel ashamed to be an UT fan.
And yeah, I am a fan of both UT and Q3. Q3 gives me the ultimate deathmatch experience, while UT gives me more diversity/modes out of the box. Both are rated 10/10 in my book.
well worth the download!!
nice textures 9.5!!
Bal: this is hard thing to map for not favorite game, even if it has such cool engine... So, at the moment I can't say will I map for Q3 or not. Prolly not. Time will show though...
/me slaps excessus around a bit with a large trout
Triangular lights roxorz, you!
Happy Fraggin! Octovus
(9)
910
anyways, once again, top map von =) dont let the bad gameplay (q3a) stop u from using this magnificent engin...
I'd say the gameplay is above the standard id maps, and the looks are on par.. that outside area is fantastic and it would've been nice to see a little more of it around the place.
This one's a keeper.
Now this map owns. It really owns. The only things that are stopping me from giving it a ten are that green haze in vertex lighting (it is annoying), and the fact that even at hardcore level, the bots seemed to spend a lot of time in one area. Not always, but often. That's the only bad points I can think of.
Ikka's textures are as wonderful as always, as is Vondurs' mapping - texturing and item placement is top-notch. This one has serious flow ppl, and I know even after just three games (albiet long and solid ffa's), this thing grew on me in no time. The fps stayed high even on my humble voodoo2.
I'm tempted to say this is at least on par (certainly gameplay-wise) with the iD levels. So just get this map for gods sake, I garuantee it'll never leave yer hdd. 9/10
Egg: yes, there is hidden room with invisibility. It is quite hard to find. But it can be found occasionally during the battle tho.
Sky: me just tired from that moving sky, so I used cool Nebulah skybox by DarcJedi.
Textures: 95% of textures used there are from ikbase pak by Fingers. Thanks Iikka :)
I'm studying the architecture as we speak.
I'd give it a 9, except for 2 things...
Overall, glad to see something that wasn't a cathedral...
8.5 out of 10.
YaBoZe
As for the map, I've only played it a bit, so unlike some (large white furry) people, I don't think I'm going to give a verdict on it yet. Nice look tho... and with Vondur's track record I expect good things.
And of course the map:
A nice fuse between Q2 and Q3A. The outdoor area with the glass window is a nice touch also.
Definately up there in the top 10 Q3 custom maps category, WD!
P.S.: guys, please take your feud elsewhere!
/me goes to sodomize a pig to relief himself
NOW DO YOU HAVE ANY COMMENTS ON THE FUCKING MAP JOHNNY OR ARE YOU JUST GOING TO BL33T ABOUT WHAT SHAMBLER CAN/CAN'T DO???
This map Rocks
back on-topic: This map is just great. The beta was cool to play with , but this finished version fixes some small oversights and now it is REALLY great. Well done Vondur.
Moving on. Great map Vondur, I really like the style - esp that glassy bit with th rocks outside that Shambler was on about, looked totally cool. I can't understand why people keep moaning about Q2 styles in maps. I mean, ffs, who give a flying shit if it has a style reminisent(sic?) of Q2 as long as it plays good.
Admittedly, I haven't played the map but I did look around it and thought it looked sweet :)
-than
ps. admittedly I don't play much Q3 anyway.
pps. admittedly I play a lot of Counter-Strike
ppps. admittedly I'm sure Shambler is going to really insult me now.
pppps. I hope I haven't been mis-spelling admittedly for the past four attempts.
Let's say, hypothetically, that I considered such comments worth a reply....if that was so, I would say something like: "I still appreciate good map design even if I don't like the base game". Gosh that is so fucking simple I deserve a medal.
The sky doesn't move? Np. I've got the new 5.08's anyway and the sky is butt ugly. Why not a patch/fix to turn off the sky and leave it black instead of white? THat would be much better.
Anyway, the atmosphere here is great, the weapons well laid out, and the structures very nice indeed. Dig the window view to the outside, nice.
Thumbs up.
Another very cool map from Vondur. He is really showing himself to be one of the finest Q3A talents (okay IMHO that is a bit of an insult!!) for solid, well-proportioned, 3D design and layout. Fresh textures in this, kinda reminds me of a Strafin map. I guess the complex texture scheme is a matter of taste, and although they don't get me orgasmic, I like the look in many areas. Architecture is solid, and the main arena is impressive, my favourite bit was the YA area with the rocks outside. In fact my main criticism was that that area looked so funky (kinda like some UT maps), that I really wanted to see more rocks and interesting sections (textures apart, the corridors and rooms elsewhere can be a bit bland). Also, the slime is a bit underused, just doesn't do much. Weapons layout and balance seems good, especially for FFA. I would have prefered, say, 2 LGs, RGs (either preferable) instead of 2 RLS, just to make it more funky. Finally - big map - I'd like to see Vondy do a duel map next =).
Loading...
Search for a map.
Results will appear here.