Gameplay is fine, nothing great. Weapons seemed ok to us. Nice location for the MH.
Edited 26 seconds after the original posting.
great map :D
Overall a fun map. I'll need to dwnload the original to compare it to.
Jumpads are looking nice. Some nice ideas for details here and there.
Good job in the whole.
greetz
MopAn
secondly, celings are too low and also the sky.
APart from those, layout is solid and item placement is good too. Impressive stuff overall.
7.5/10
i really like the mood of this map a lot. also the textures are a little small and blurish :
anyway: very nice :)
structure from detail. I'm sure any proffesional player that spends some time on this map will eventually be able to navigate it blindfolded.
My only gripe is that i bump my head on low ceilings in some of the corridors.
And gj not making the map look like ass just to cater to the 'pro' players :P Looks [i]are[/i] important no matter what anyone tells you :)
9/10
However, gameplay is quite fun. Its got a pretty good inherant layout, and you can tell Vondur knows what he's doing. However, like Hub said, the gameplay is hindered due to brushwork/texturing.
Better than your average map, but could be better.
However, gameplay wise, I found it to be different, and unfortunately quite hindered by the effort that has been placed into looks.
The textureset used is simply too detailed to be able to provide clear visibility at r_picmip 0 or 1 (most Promoder's use r_picmip 5, and even they have voiced some concerns).
The layout is nice. You can make some really nice fast sweeps on the upper floor, but when youre flying past, it's difficult to separate structure from detail.
Simpler and less detailed attention to eyecandy would have increased gameplay in this map significantly imho.
The placement of MH was something I found strange at first, but for the more advanced player who can pull off the n1nja sk1llz well, it shouldnt prove too much of a hindrance.
6 from me.
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