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Uzuldaroum III
Uzuldaroum III by Vondur
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FragTastic Rep. 946
#14   12 Feb 2012
Similar textures to 'Liquid Carbon (V2) By Charon' :). The Ambiance is spot on and Gameplay is ok. I would say the Item Placement isnt that good in my opinion :/.
Edited: 12 Feb 2012 AEST
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AmericanAss unregistered
#13   24 Jul 2008
really great map
but there's a one little thing - spiterbot cannot play here (but other bots do, i think it's strange bugs in spiterbot code)
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dOOd unregistered
#12   29 Jan 2006
Great map with great gameplay!
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sad but true unregistered
#11   19 Apr 2003
It's a Fast and Furious 1 on 1
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Vondur unregistered
#10   18 Apr 2003
thanks for the comments, dudes :) glad you liked the map. yeah i do understand that texes aren't that great quality, but i just wanted to make something wet. didn't find proper texes for that, sorry :)
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Scampie unregistered
#9   16 Apr 2003
There are no Quake 3 mappers, there is only VONDUR!!!

great map :D

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[iF]Gonad unregistered
#8   16 Apr 2003
It's great to see "Heretic II" (Not original QW textures as nitin just said)textures in a Q3A map.

Overall a fun map. I'll need to dwnload the original to compare it to.

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MopAn unregistered
#7   16 Apr 2003
Nice map indeed,
I planned a similar setting thousand times in my head but never had enough time ;) . I think the textures look some kind of 'wash up' because of the bad .jpg compressed quality I think. Gameplay is nice. Only 1 week create time? WoW!

Jumpads are looking nice. Some nice ideas for details here and there.

Good job in the whole.

greetz

MopAn

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nitin unregistered
#6   15 Apr 2003
complaints - I think the texture set makes it hard to distnguish not just because it's so busy but also because it's so LOW RES. It's just QW textures converted which make visibility a problem.

secondly, celings are too low and also the sky.

APart from those, layout is solid and item placement is good too. Impressive stuff overall.

7.5/10

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-cha0s- unregistered
#5   15 Apr 2003
omg ! nice to see a new map from vondur again.

i really like the mood of this map a lot. also the textures are a little small and blurish :

anyway: very nice :)

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deceit unregistered
#4   15 Apr 2003
This lvl has a nice feel to it. Vondur has done a great job of creating an abondoned temple type enviroment with a wet, musky, run-down feel to it. It is understandble that professional players prefer plain textures throughout a map, but I don't see where either player would gain an advantage by that. It is a level playing field for both players reguarless of how light, dark, plain, or detailed the level is. I personally had no problem distinguishing

structure from detail. I'm sure any proffesional player that spends some time on this map will eventually be able to navigate it blindfolded.

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StormShadow unregistered
#3   15 Apr 2003
Really great map.. the aesthetic element really enhances the style and atmosphere of this map. I think it plays very well also, although there is a bit of a learning curve to it.

My only gripe is that i bump my head on low ceilings in some of the corridors.

And gj not making the map look like ass just to cater to the 'pro' players :P Looks [i]are[/i] important no matter what anyone tells you :)

9/10

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wviperw unregistered
#2   15 Apr 2003
I think its the other way around. Aesthetically it is kind of blah. For what the map is made for, it ends up being a blur of monocolored textures in picmip >3.

However, gameplay is quite fun. Its got a pretty good inherant layout, and you can tell Vondur knows what he's doing. However, like Hub said, the gameplay is hindered due to brushwork/texturing.

Better than your average map, but could be better.

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The Hubster unregistered
#1   15 Apr 2003
You can always expect Vondur's work to be exceptional aesthetically, and this map is no different.

However, gameplay wise, I found it to be different, and unfortunately quite hindered by the effort that has been placed into looks.

The textureset used is simply too detailed to be able to provide clear visibility at r_picmip 0 or 1 (most Promoder's use r_picmip 5, and even they have voiced some concerns).

The layout is nice. You can make some really nice fast sweeps on the upper floor, but when youre flying past, it's difficult to separate structure from detail.

Simpler and less detailed attention to eyecandy would have increased gameplay in this map significantly imho.

The placement of MH was something I found strange at first, but for the more advanced player who can pull off the n1nja sk1llz well, it shouldnt prove too much of a hindrance.

6 from me.

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