Title : Uzuldaroum III
Date of release : 22 March 2003
Author : Vondur [Dmitry Svetlichny]
Email address : **email removed**
Homepage : Vondur's War Supply
Description : Quake III Deathmatch Environment, designed for CPMA tournaments
Other maps by author : Q1dm - dokkur1-5, ferrum, zed, hook, zed2, lilith, aghast, uzul
Q1sp - solfall, koohoo, nehahra project: neh1m9, nehend, t66
Q1ra - sannur
Q2dm - svartur1-3, compass
HLsp - sigur
HLdm - scoff
Q3A - kaos, nemesis
RTCWsp - vil02
Base : Dark ambient music and winter.
Editor(s) used : GTKRadiant 1.2.xx
Textures : Heretic II, Kell's skybox
Known Bugs : Not sure
Build Time : 1 week approx.
ии I N S T R U C T I O N S ии
You have to:
1. Unzip map-uzul3.zip into ../quake3/baseq3 directory.
2. Run Quake3.
3. In Quake3, at the console type "/map uzul3".
4. Play the map.
5. Enjoy it or hate it.
6. Exit the game.
7. Launch your mail program.
8. Write love/hate mail to **email removed**.
ии S T O R Y ии
"...For this place could be no ordinary city. It must have formed the primary nucleus and
center of some archaic and unbelievable chapter of earth's history whose outward ramifications,
recalled only dimly in the most obscure and distorted myths, had vanished utterly amidst the
chaos of terrene convulsions long before any human race we know had shambled out of apedom.
Here sprawled a Palaeogaean megalopolis compared with which the fabled Atlantis and Lemuria,
Commoriom and Uzuldaroum, and Olathoc in the land of Lomar, are recent things of today -
not even of yesterday; a megalopolis ranking with such whispered prehuman blasphemies as
Valusia, R'lyeh, Ib in the land of Mnar, and the Nameless city of Arabia Deserta...."
[H.P.Lovecraft - "At the Mountains of Madness"]
The capital of Hyperborea after the fall of Commoriom. It lay a day's journey south of
Commoriom, on the fertile plains and jungles of Hyperborea. Uzuldaroum itself fell to the
advancing ice when Aphoom Zhah was freed. The land around Uzuldaroum is described thus:
"an agreeable country, full of farms and orcards and running waters and green, flowery woods"
which suggests that it is not without its waterways.
ии N O T E S ии
This is a Q3 version of previously released Quake map. I decided not to waste these brushes
just for the one game and make a little present for Q3 players :). Since I made this map in
GTKRadiant, it was rather easy to make its Q3 version.
ии C R E D I T S T O: ии
GTKRadiant crew [www.qeradiant.com]
Kell for the Dragonvale skybox [www.signsofkoth.co.uk]
Nathan Silvers for the plant models [www.natestah.com]
Beta testers / lookers (alphabetical order):
zzjzz and a|citizen for proper betatesting, w/o their advices map wouldn't be that interesting
scampie for finding some nasty bugs
bal, friction, paul for general help
Dark ambient music [R|A|A|N, Lustmord, Nordvargr, Herbst9, etc.] for the main inspiration
ии L E G A L S T U F F ии
This BSP may be distributed ONLY via the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way without
my permission. And don't remove this .txt file from the .zip archive!
Keep it dark and bloody!
[ v o n d u r ]