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Uzuldaroum III
ии I N F O R M A T I O N ии Title : Uzuldaroum III Date of release : 22 March 2003 Author : Vondur [Dmitry Svetlichny] Email address : **email removed** Homepage : Vondur's War Supply http://www.planetquake.com/vondur Description : Quake III Deathmatch Environment, designed for CPMA tournaments Other maps by author : Q1dm - dokkur1-5, ferrum, zed, hook, zed2, lilith, aghast, uzul Q1sp - solfall, koohoo, nehahra project: neh1m9, nehend, t66 Q1ra - sannur Q2dm - svartur1-3, compass HLsp - sigur HLdm - scoff Q3A - kaos, nemesis RTCWsp - vil02 Base : Dark ambient music and winter. Editor(s) used : GTKRadiant 1.2.xx Wally 1.55b Photoshop 7.0 Aditor 3.10 Textures : Heretic II, Kell's skybox Known Bugs : Not sure Build Time : 1 week approx. ии I N S T R U C T I O N S ии You have to: 1. Unzip map-uzul3.zip into ../quake3/baseq3 directory. 2. Run Quake3. 3. In Quake3, at the console type "/map uzul3". 4. Play the map. 5. Enjoy it or hate it. 6. Exit the game. 7. Launch your mail program. 8. Write love/hate mail to **email removed**. Good luck... ии S T O R Y ии "...For this place could be no ordinary city. It must have formed the primary nucleus and center of some archaic and unbelievable chapter of earth's history whose outward ramifications, recalled only dimly in the most obscure and distorted myths, had vanished utterly amidst the chaos of terrene convulsions long before any human race we know had shambled out of apedom. Here sprawled a Palaeogaean megalopolis compared with which the fabled Atlantis and Lemuria, Commoriom and Uzuldaroum, and Olathoc in the land of Lomar, are recent things of today - not even of yesterday; a megalopolis ranking with such whispered prehuman blasphemies as Valusia, R'lyeh, Ib in the land of Mnar, and the Nameless city of Arabia Deserta...." [H.P.Lovecraft - "At the Mountains of Madness"] Uzuldaroum: The capital of Hyperborea after the fall of Commoriom. It lay a day's journey south of Commoriom, on the fertile plains and jungles of Hyperborea. Uzuldaroum itself fell to the advancing ice when Aphoom Zhah was freed. The land around Uzuldaroum is described thus: "an agreeable country, full of farms and orcards and running waters and green, flowery woods" which suggests that it is not without its waterways. [C.A.Smith; L.Carter] ии N O T E S ии This is a Q3 version of previously released Quake map. I decided not to waste these brushes just for the one game and make a little present for Q3 players :). Since I made this map in GTKRadiant, it was rather easy to make its Q3 version. ии C R E D I T S T O: ии GTKRadiant crew [www.qeradiant.com] Kell for the Dragonvale skybox [www.signsofkoth.co.uk] Nathan Silvers for the plant models [www.natestah.com] Beta testers / lookers (alphabetical order): zzjzz and a|citizen for proper betatesting, w/o their advices map wouldn't be that interesting scampie for finding some nasty bugs bal, friction, paul for general help Dark ambient music [R|A|A|N, Lustmord, Nordvargr, Herbst9, etc.] for the main inspiration ии L E G A L S T U F F ии This BSP may be distributed ONLY via the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. And don't remove this .txt file from the .zip archive! Keep it dark and bloody! [ v o n d u r ]
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