Still, having said that, we do enjoy playing it 1v1, but it definitely doesn't reveal its full character.
make more :-) 9/10
I didnt even notice the colors i must have liked em :)
But goddam that 50h on the box annoyed me so much.
Ohh and i thought 1 or 2 sections of the map seemed weaponless.
Definatlety an 8.5+ map!
same probs here.. negative numbers.
slot 356/-356
-38940 minutes remaining.. okaaayyy
here's the BG's link:
www.burial-grounds.com/modules.php
Riiiight :-) Wait time none.
Anyway's... I finaly found it on BurielGrounds site... Downloading now :-)
The little pop-up window reads:
FilePlanet Download System
psidm7.zip
Currently Downloading-1 /-1
Waiting to Download 4397
Estimated Wait -11939 minutes
Is there another place to download this great looking map. I'm dying to try it out.
there aren't meant to be any dark shadowry areas, for the v-light players. i'll have a peep at yours when i get back from work tonight. ;)
Anyway... the purple lighted areas just do not counteract the monochromatic texturing enough to make the map aesthecially pleasing in my view. The lighting could also be tweaked further as there didn't seem to be any dark shadowy areas to lurk in. This is not to say the map is ugly, the architecture is really top-notch and well done, I just think the lighting, texturing could be improved upon.
Great job, 8/10
8/10 from me!
chrisis: i hate invis too :)
I also mentioned that I didnt like the openness and the rockwork as well as the color scheme and item tweaks. That's enough for the 6.5 IMHO.
Anyway, it's only a score, many other people like it so it's not a big deal.
psion, what else are you working on?
The colours are totally groovy too. Thank goodness you didn't put in invis! ;-)
Anyway, n1 psion. It was fun to see this thing grow up. :) Hopefully it'll get used on a few more servers. Get it in one of the leagues and you'll be in business...
Other than that its great, very open, your gonna have to be quick! i.e sound travels well, with correct tactics you could develop quite a stand off by collecting players in lower areas and prowling above, a la Q3DM6, but a lot more open with great chances for a player thats outnumbered, to snag a rail and pick at the enemy..
Great Map, Fast and a challenge to seasoned FT players!
8.5/10
ta Storm :D .. exactly. imo, small/cramped/tight is bad (especially for freezetag) unless it's a duel map for the next promode pack.. i like room to move. ;) i love getting comments of praise from yourself because i enjoy your maps and their style so much also. :D
no I didnt mean blue lighting, I meant colder lookin purple lighting. Of course it's a matter of personal taste though, I mean stormshadow seems to like it as is. I still stand by my openess and rockwork comments though.
It is a bit big and open.. but thats certainly not a bad thing, i think it works out very well for this map. Well put together, great theme. Cant wait to get on a pub and shoot around on it with acutal people.
9/10
nitin, sorry u don't dig the aethetics or open-ness .. thats just my style, it's not really that open in a 7 vs 7 freezetag game. hmm, colder.. sure blue looks colder, but tis a bit cliche'. blue is used to death on tech/cold monochrome maps, plus i used blue on my first 'ame7 pink sky' map... so i went all out pink this time. :)
As for the look, IMHO the warm pink lighting with the arctic textures just doesnt go well together. The purple/pink scheme in itself is fine, but it should have been a bit colder to match with the setting more though. There was some nice brushwork in there, but the rockwork and snow areas could have done with more work. ATM, they look very unconvincing and quite flat.
All said, it's a fine map but could be even better with a few aesthetic and item tweaks.
6.5/10 as is though.
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