
I'm not a big fan of the gameplay, at least in tourney. The RA is the prize of course, and it's always a mad dash to grab it. Navigation is a little slow in some areas, and aside from the teleporter which takes you to the RA, I'm not sure there's any other fast-path cross the map. The area opposite the rail only has the shotgun and some ammo, which makes it an area of the map you may not even go to unless you need what's there.
Overall it's a small map which plays more like a hallway or connected rooms than it should. Given the SG area, it's even small in practice due to the navigational difficulties and lack of reward for going to the far end.
Still, with more players it might be fantastic, and it might scratch an itch for many. Not a bad map; just a map that could've been easily improved with some work.
BTW - I love being the first comment in ~23.5 years.
Edited 1.1 minutes after the original posting.
I'll try to find it again... It's still a solid tourney map... Good job!
bXr wich jumppad do you mean? the one to the yellow armor or the one 2 the shotgun?
As for the item placement,I need to learn alot i guesse :)
There's something wrong with one of the j-pads, though... It like, 'jeez, I'm standing on it, right?', and then oluvasudden... Fhoom!! I'm in the air...
but.. seriously.. it's a great map with a lot of action and great trick jumps
