The gameplay and lighting is really good, textures are used nicely and bots played really well.
Great CTF map Quartz, 8.5/10.
PaN61
however, on the lower base on both sides (by the two lightning ammo packs), there is a spot of light, but no light! did you forget those? also, the jumppads on the bridge in lower middle - you hit your head on a clip brush. methinks it wouldve been better if they flung you on that top edge in the middle.
other than that, its an awesome map. i give it a 9
err...that website you linked earlier is not up anymore quartz.
No lag at all, but that's becuase I'm using a 600MHZ Athlon with a GeForce DDR ;)
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this sucks bigtime!
Latez
But, for human play this level would kick any ID CTF map up and down the street. The health thing wouldn't be a big deal and I think everyone knows humans are a LITTLE stealthier than bots. That's where the multiple entrances would be really nice. I like how the author made the multiple entrances high, middle, and low rather than left, right, and center. Very nice touch. 8 outta 10 for me. (I could go on, but I don't think y'all want to read my novel;-)
This map is nothing less than visually stunning, and very well laid out. Definately one of the best CTF maps I've seen, even better than some of the id and threewave maps.
Choose the quake maps section from the main page and grab it!
I hope it is up and ready for download by the time you read this!
Thanks again, and I make the maps for YOU! hehehehe, enjoy 'em!
But the Graphics are absolutely genius !! D/L NOW
Cyas!
Cheers
Cyas!
Anywho, about the map.. nice overall, I found the middle area looked a little bit hazy all over. That might have been Quartz's intent, I just don't like it personally. Yes, the bot/teleporter thing is annoying, but I , DO think the teleporters are good for keeping defense busy. My only other thought is that being able to get the rl, walk a few steps, grab a mega-health and then run out onto the middle grounds (or to the flag room, depending what you are doing) is just a little to much, mayb the megahealth could be a 50 health instead. Just a thought though. Nince map, 8 outa 10.
Happy Fraggin! Octovus
=)
I wouldnt say the map is geared toward offense totally. I mean the ability to stock up majorly using the teleports rl/ya to rl/mh is a huge defensive ( or yes, a lucky offensive )boost, no? It probably seems less defensive orientated because the rail is in a sniper-less position and the map is relatively high-ground free, with the exception of the flag room and the little roof-trim in the main area ( which out of the entire maps aspects seemed very out of place. Maybe its Quartz's gesture for a rg sniping spot? bah. as much as i love the rg, this map could do without the trim spots, just make the bounce pads shoot to the floating power-up.
And was there supposed to be quad in this map? quad or a bfg in place of the central regen would throw a cat among the pigeons ( is that the right saying? L ).
But the overall constructed quality is great. I cant wait for Quartz's next work =D
thanks
One gripe I had with this map was that the bots don't seem to play it well, I couldn't get them to use the teleporters on any skill level unless they were following me.
This is a question/suggestion kind of thing:
The question is: how much extra work is it to make it DM capable? My guess is that it need placement of the DM spawn points and maybe extra ammo or weapon points?. I genuinely believe that some of the CTF maps I've seen would make very good DM maps and it's frustating not being able to give them a go even. Before someone flames me I also understand that weapon placement etc should remain tied to the CTF game and that the over-riding design goal is to create a rockin CTF map.
I think that it's a shame to waste all that good work by not allowing some of us to potentially use the map for another purpose if it is easy to put the necessary stuff in. Think of it this way if you spend upwards of 6 days making a CTF map whats an extra hour putting it the necessary DM stuff? Think of the thousands of extra people that could enjoy you map who don't want to play a ctf game.
I may be wrong and if I am, I am sorry I should have RTFM. Just a suggestion thats all....
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