7.5 :)
Needs access to towers on the corners!!
The broken bridge door needs to lead somewhere
Awesome TELEporters!
THIS MAP RULEZ!!!
Keep up the work , make a new level with these changes i pointed out.
Hijinks@azstarnet.com
I was only actually trying to make it so you explode in the air above the level. I had no way to make it look cool though so I decided on the push effect :)
Also wanted to mention because it was brought up. The shader effect on the teleporter is all stock. I combined the water brush with another brush electric type brush and stuck lights inside. The lights are angled inward to give the brush an inlit feel to it.
You can actually pull off some neato effects if you combine brushes and experiment a little. The goop is easy it was just the water brush combined with the slime brush. Gives the slime a better feel.
Again, sorry about the triple post.
The RG would work better if I made it smaller but as it sits the weapons that are in make for a good balance.
Anyhow, again .. glad people enjoyed it. As for the door on the side it's really there just for looks.
Nice job.
-K
That goo looks cool. Too bad most people only get to see it for 2 seconds before they rain all across the map. =P
I just played Doom on Hardcore for about three hours.
Generally I'm not too fond of playing bots, but as intended, there are no "cheesy tactics".
Fast and furious, must pay attention at all times. Right on.
Classic...
this is a verry good level keep it going
This is in direct response to the author: "I played it for many hours one on one with friends and couldn't find any cheezy tactics to get frags on them." There is one cheesy tactic. However, I'm not sure it's really cheesy or just good strategy. Anyhootz, here it is. Listen for the jumpad while you're on top. Then as they land you can pump 30 rounds of plasma gun into 'em before they can even see where you are. Who knows? Could be just good stratagy.
Anyway, 9 outta 10 for me. The only reason I don't give it a 10 is the RG thing. Maybe I should give it an 8, but I'm in a good mood;-)~
this girl did not expect mere Hurt Me plenty bots could give you so much trouble until I played this. Reminds me of a certain Hunter with lightning gun. Hmm... 8
I also wanted to get across the bridge and explore! Was a little laggy an on LAN game, music was off, played best with 3 people.
Give us some more!
By the way,... i kept thinking the doorway at the end of the bridge led to the towers. I wanted to get there so badly.
Anyway,... very good map.
GG
However, for human competition, this is a very very good map, and really puts you on even ground with your opponent, no more of that 'i win because i snagged the megahealth and red armor' crap. ;)
As for the lag thing.. I eliminated alot of the problems and kept the R_SPEEDS to under 11000 max on the map. I had a problem with the bottom slime/teleporter effect showing through but got it taken care of with a clip brush. Other then that I noticed if you play with the music OFF it plays much smoother. Not sure why music needs to continually read from the drive but oh well. If you play it and the music caches then it stops lagging a little. (most people don't reconize the lag but I am overly picky about r_speeds etc)
All in all though after the map made many transitions I think I got some decent gameplay out of it. You can't really dominate the resources and it can become a real test of vertical aiming at times. Also no weapon is any better then the next on it. I played it for many hours one on one with friends and couldn't find any cheezy tactics to get frags on them.
Thx again guys!
Nonetheless, a nice map.
Also, I am completely and utterly a fragfest kinda guy, and that is annoying when maps are so huge it takes eight or ten to get there... with three, this map already gets messy, and with four up.. you aint gonna be around long.
GREAT for a box map, nice for a first release.. nice job!
Happy Fraggin! Octovus
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