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Cuts Both Ways
Krash

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sedawkgrep
26 May 2026 #5
I agree with the reviewer. This map feels like an early "throw it at the wall and see what sticks" map. It gave me a little nostalgia for the days of the early FPS games and how janky and clumsy maps from back then often were.

There are all kinds of oddball things going on here, and most of it doesn't really work. It's a total mish-mash of ideas without a more cohesive and straightforward approach. I suspect the author was really just testing out ideas and may have not initially meant for this map to released - but when folks played it and enjoyed it, decided to post it.

Aesthetically, I do like the bright orange hallway connecting the two areas. With the black floor it's stark and harsh but also kind of pleasing.

Having said all this, while it fails completely in tourney, I could see it working well enough with a larger number of players to be fun and give some laughs.

A forgotten little map that is worth a round, even if only for the nostalgic feeling of how maps from the VERY early days sometimes were.

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Nitebeat
27 Sep 2002 #4
Ledges eh 0_° 0_- 0_0
..
well it's ok. Bit cramped though.

Woot first comment in two and a half years =-D !!
where's mah cookeh...

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Krash
1 Mar 2000 #3
=]

it was. Plus, there's a quad there, and we all like to have thuings on the ground underneath items, don't we?

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Bad_To_The_Bone
29 Feb 2000 #2
This is probably the most worthless comment ever posted, but I think the 'orange circle texture' in the middle of the courtyard (see screenshot) looks a little random. As if it was placed there to take up some bare space.
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Krash
28 Feb 2000 #1
Hehe. First post on my own map =]

I agree that some of the things in this map are a bit gimmicky - the rising platforms in particular. However, these platforms were in the original (doom2) version of the map. The rising platform under the rocket launcher takes some of the focus away from the rl, and also provides cover while up. But anyway =]

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Comments:
5 comments (135 days ago)
Ranked:
Downloads:
3,676 & 331 LiveViews (daily avg. 0.41)
File:
ktsdm1.zip, 1.28 MiB
PK3 date:
6 Feb 2000
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