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Cuts Both Ways
Krash

================================================================ Title : Cuts Both Ways PK3 Name : KtSdm1.pk3 Date : 6/2/00 Author : Ben "Krash" Ackland Email Address : **email removed** Home Page : **invalid URL** Misc. Author Info : I've always wanted to do this map in a 3d environment. I had to wait for Q3:A for and engine that could handle the triangle count. =] Description : Based on ledges3x.wad for Doom2 (author unknown) This is a largely 2D map, with two wide open courtyards and a ledge around the edge of the map Additional Thanks to : RUST - **invalid URL** - for tutorials Quake 3 Mods - **invalid URL** - more tutorials The original author of ledges3x.wad. Beta Testers (in alphabetical order) Agent Orange Harass Laurent Bollini Serberus Additional Notes : Krash the System... Previous Work : Quake 1 Quake Rally - Blue Lake Mountain - blm.bsp - Sub-Aqua - sub-aqua.bsp ================================================================ * Play Information * Game : Quake 3 Bot Match : Route Included. Deathmatch : 4-8 FFA teams of 2 or more Capture The Flag : No * MAP Information * BSP Name : maps/ktsdm1.bsp Shader Name : scripts/ktsdm1.shader Textures : textures/ktsdm1/* Extra LIGHT : Yes VIS level 4 : Yes * Construction * Base : New, based on the layout of ledges3x.wad Brushes : 2012 Entities : 309 New Textures : Yes, one fog texture, and one black texture. New Shaders : Yes, all based on orignal Q3 shaders Construction Time : 1 month, incl. learning time Testing Time : 1 1/2 weeks Editor used : Q3Radiant (build 181) Qutilities : Q3MAP Other utilities : BSPC, Photoshop, Paint Shop Pro v5.1 Compile Machine : Celeron 300A @450MHz, 64MB SDRAM Compile Time (BSP) : 44 secs (VIS) : 2 hrs 21 mins 51 secs (8511 secs) (LIGHT) : 1 hr 32 secs (3632 secs) Known Bugs : None * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels and MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks. * Where to get this level * ftp.cdrom.com, in the appropriate directory **invalid URL**
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Comments:
5 comments (129 days ago)
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Downloads:
3,676 & 331 LiveViews (daily avg. 0.41)
File:
ktsdm1.zip, 1.28 MiB
PK3 date:
6 Feb 2000
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