Ghost Town
Ghost Town by St3v3n
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HelterSkeleton Rep. 5236
#8   02 May 2021
what would help with connectivity here, was if there was access to the sg/pg area from the ya corridor without needing to go through the invis/mh area. some of the crates could have been replaced by either stairs or pads.
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KommissarReb (SW12) Rep. 2159
#7   16 Aug 2011
Nice map. I liked how someone actually based one of their maps as a town.
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I_like_quake unregistered
#6   13 Aug 2011
ehhh 6-8 people is good IMO
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Grudge unregistered
#5   28 Aug 2002
Damn! The readme says the 3rd of June 1999! This one has been around for a while! How come it's not being reviewed until now?

Oh, and btw, there is no way you could have a good game with 12 players on this map. I'd say 4-6 would be best. It's not that large, I guess it just feels larger than it is because of the "massive" style of the architecture.

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Grudge unregistered
#4   28 Aug 2002
I kinda like this map. The atmosphere is really nice - the architecture feels very solid and massive - although the texturing is a bit too simplistic in some places (the tiling of the brick texture is too obvious on a couple of walls).

The gameplay is ok, but could have been better. It's too flat - with more verticality this map could have been a real winner. There are a couple of dead-ends where a jumppad or two together with another level of floors would have been great.

I don't like the invis, that ruins most games, and it's just plain boring. The item placement could also need some fine tuning. But all in all, it's a nice map with a fair amount of potential, but sadly it falls a bit short on stuff that could have been made better with some beta testing.

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Andeh unregistered
#3   27 Aug 2002
really cool map
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Memyselfandi unregistered
#2   27 Aug 2002
This map rocks!!!!!!!!!!

I play with 4 bots on hardcore and 200 in frags and the boosterspeaker on high.

My eyes bleed I promise.

I like very much the uper floor

vere you grab the rail and jump down over ther heads and blow them to peaces. Nice...

I like the simple textures.

And some things from CS-maps as well,those boxes, fore ex.

First time i had time limit on fore 20 min.My Head spiiiiin.

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hannibal unregistered
#1   25 Aug 2002
The 'hook' of this map? It's only a paragraph long ffs. Edit, people! :-p
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