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Ghost Town
St3v3n

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Tig
5 Jan 2025 #10
@sedawkgrep - You can enter the room next to Red Armour by shooting the "single" light near the ceiling above the torch above the Red Armour. That will open the door and give you access. The teleport only works as a camera to the to the unfinished space. It will not transport you.
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sedawkgrep
5 Jan 2025 #9
There's an unreachable hidden room just beyond the red armor, and an unfinished section off the main map with an easter egg.
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HelterSkeleton
2 May 2021 #8
what would help with connectivity here, was if there was access to the sg/pg area from the ya corridor without needing to go through the invis/mh area. some of the crates could have been replaced by either stairs or pads.
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Nice map. I liked how someone actually based one of their maps as a town.
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I_like_quake
13 Aug 2011 #6
ehhh 6-8 people is good IMO
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Grudge
28 Aug 2002 #5
Damn! The readme says the 3rd of June 1999! This one has been around for a while! How come it's not being reviewed until now?

Oh, and btw, there is no way you could have a good game with 12 players on this map. I'd say 4-6 would be best. It's not that large, I guess it just feels larger than it is because of the "massive" style of the architecture.

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Grudge
28 Aug 2002 #4
I kinda like this map. The atmosphere is really nice - the architecture feels very solid and massive - although the texturing is a bit too simplistic in some places (the tiling of the brick texture is too obvious on a couple of walls).

The gameplay is ok, but could have been better. It's too flat - with more verticality this map could have been a real winner. There are a couple of dead-ends where a jumppad or two together with another level of floors would have been great.

I don't like the invis, that ruins most games, and it's just plain boring. The item placement could also need some fine tuning. But all in all, it's a nice map with a fair amount of potential, but sadly it falls a bit short on stuff that could have been made better with some beta testing.

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Andeh
27 Aug 2002 #3
really cool map
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Memyselfandi
27 Aug 2002 #2
This map rocks!!!!!!!!!!

I play with 4 bots on hardcore and 200 in frags and the boosterspeaker on high.

My eyes bleed I promise.

I like very much the uper floor

vere you grab the rail and jump down over ther heads and blow them to peaces. Nice...

I like the simple textures.

And some things from CS-maps as well,those boxes, fore ex.

First time i had time limit on fore 20 min.My Head spiiiiin.

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hannibal
25 Aug 2002 #1
The 'hook' of this map? It's only a paragraph long ffs. Edit, people! :-p
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Theme:
Not set
Bots:
Textures:
Not set
Comments:
10 comments (1.72 yrs ago)
Ranked:
Downloads:
2,077 & 279 LiveViews (daily avg. 0.27)
File:
srdm2.zip, 4.31 MiB
PK3 date:
3 Jun 2002
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