All topnotch work, the game play is alittle to consentrated in the halls but it is still a blast. This map stays in my keep on harddrive folder and in my favorite maps Q3install....
The layout is something I thought that was quite questionable. I agree with Pure in that the corner-running is definately a factor of the gameplay.
The relatively symmetrical feel had me a little disappointed, and I noticed while navigating through it that it's a very room-corridor-room type of layout, as opposed to the intermingling room-corridor/ledge-room-etc etc type of layout we see that (imho) makes a map feel like one entire entity in itself. Know what I mean?
It's a good map, no doubt. I just think the layout could be have had more complexity added to it.
Killer is spot on with the "in-yer-face" style shotgun combat. Some kills are a little to easy to make for me in the corridors, but that wont stop me from going crazy with it. I really like the looks of the map, and the general sci-fi feel. As usual, i only tested the map in CPMA, and was able to pull off a few trick jumps... not sure about vq3 though... the hallways just wouldn't feel the same as you wouldn't be able to reach the same speeds as you could through bunny-hopping the map in CPMA.
I like it. 8.
Sniper: I can't really say anything that Octovus and nunuk (thanks man :-) haven't already said :-P
remember, it's far better to be a killer mapper than a sniper kiddie.
nunuk
Anyways. It's "nice" to see this level getting a "not so perfect" review; the aesthetics are definitely great, particularly in one (almost never visisted) outdoor pathway. I don't know about running for corners; that seems a bit contradictory to your "getting stuck in alcoves" comment, but whatever. Unfortunately, despite the size of the map overall it is 99% enclosed fighting and elende's bunnyjumping (bunnyhopping is more normal to call it I guess, but whatever) comment is very true. The hallways are a bit too long and straight in many places.
7 from me.
-Octovus
Is he serious?
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