At first blush this map is visually quite striking. However, after some gametime there's a lot of "sameness" to the look and areas.
Gameplay-wise, there's a lot to love. Great interconnectivity and elevations keep things interesting. Unfortunately gameplay tends to devolve into a struggle to dominate the MH and power suit which are nearby one-another. The RA is only a short jaunt away as well, turning the things into a "grab the MH, go get the RA, go right back and wait for the MH and power suit" pattern. There's a whole other section of the map that isn't even really worth visiting.
The overabundance of powerups combined with their placement takes what should be a phenomenal map down to merely ok.
<9>
9
Electro, for sure you can express your opinion! But saying vq3 isn't even deserving of comment because it sucks...? That's not just an opinion, you're saying Lvl shouldn't talk about vq3 and that'd be a pretty big change.
And I wasn't generalising, if you read with a bit of thought (which would have been to your disadvantage): "Comments like that are the only reason I think CPM players can be very stupid and arrogant. You're allowed to like whatever you want, so I am and other people who like vq3 (though I now play both)." Notice the can. And I go on to say you're allowed to like whatever you want, which is half your argument in reply...I just don't understand why CPM players think they're "right", or more importantly, that the vq3 players are "wrong".
-Octovus
I dont play vq3 so there would be not point in me expressing an opinion on how the map plays in it.
I may be a small part in the CPM community, but nothing i say should effect the community as a whole. I'm not a CPMA public representative... and to generalise that all CPMA players are "very stupid and arrogant" would be a stupid comment itself.
IF there is one, then:P
I watched this level in it's beta stages, and the amount of work put into it by rdog is tremendous.
Almost every turn of the corner in this map offers multiple opportunities in terms of navigation - take heed fellow mappers!!! - rdog has practised one of the golden rules of level design, and he has pulled it off very very well!
Yes, the texturing is lovely, but that's far from important imho.
This is a challenging map to play - the layout is far from simple imo, and requires a learning to curve to play. This is good.
Excellent connectivity and item placement abounds, Khaile and xfoo take notice! - this level surely belongs in the next CPMA Map Pack.
Anyway.. about the map. The high ceilings combined with long corridors make a good couple to build up fast bunny hopping speeds, and the platforms extending out diagonally provide for good trick jump possibilities. I found the map to be a little too large in some areas, but that was partially compensated for with the item placement.
The looks are nice.... and yeah, those dam overlapping brushes always seem to sneak in ;)
VQ3 sucks, so why bother even commenting on how it plays in that.... nice job RDog, 9 from me.
Great job rdog. If only there wasn't that overlapping brush... :)
9.5 from me
-Octovus
Loading...
Search for a map.
Results will appear here.