Yer...I removed the launchpads in the one hallway to break up the symetry (I thought adding the armor and PG ammo would entice people to still use it) but I agree that it does break up the flow. I should have went with my gut feeling about that instead of changing it.
As to the layout not being organized I understand. It's based on the "Arena" DM theory and can get messy at times but I felt it sped up gameplay to some extent. I felt that the windows would improve both the connectivity and allow for some cross-map rail/plasma fights.
Thanx again everyone for downloading the map and for giving feedback!
something i hated more and more when i played it was a jump pad, which had orange lights on the wall that would flash by you when you would go up.. i dont belive i seen this texture any other place on the map. i give it an 8.5 though, because it has its original aspects intact, except for a large room that had the mega health i beleive in the original. maybe if this room was included partly, it would make the gameplay more interesting to all walks of life. great work still, and i still love the teleporters, even if you stay in there too long :) but that could make for great game play too :)