www.angelfire.com/...ethebrotherhood (it's on the Q3 side)
In terms of it being dark, I'm not sure that it's anything to worry too much about. The attempt was to be faithful to the original, right? And the original wasn't exactly lit up like an amusement park. Don't sweat it too much, Zuber. What people are commenting about is little more than a faithful aspect of the conversion.
After reading oDD's review (thanks for the plug, oDD!) and seeing his screenshots, my jaw hit the floor - I couldn't believe how dark it came out! It certainly doesn't look that dark on my machine. Should I develop with in-game gamma set to "0"? Any tips people might have for consistant looks on multiple machines will be appreciated.
Thanks in advance,
Mike Zuber
I'm glad to see that it made it on this website. As far as the review is concerned - well, I couldn't agree more! I never thought the original was so hot either but when I set out to convert this map (which was my first) I wanted to be as faithful as possible (hence the bland texturing).
Believe it or not, I attempted to account for the different physics in Q3, but appearently not enough!
The question of what to replace the nailgun with kept me up at night, just so you all know it's not something I glossed over :op To confirm Brother
Phthora's suspicion - yes, the Nailgun was removed since you already carried a machinegun (good call!) Personally, I felt the Plasmagun was NOT a good replacement because I feel that it's more equivalent to the Supernailgun.
Also, I did use -bsp2map as a base for this level.
The review was pretty much what I expected. I look forward for my other maps/conversions to be reviewed here. (I can't wait to see what people think of those!)
Later,
Mike Zuber
Difficut to love, yes. Well built and constructed, most definitely.
Brother Phthora
phthora@cjnetworks.com
The Brotherhood