<a href="http://www.terryhell.net" target="_blank">http://www.terryhell.net</a>
Located in Ottawa, Canada and home of the GMHook. (pimpage)
The map was cycled off the test server this morning because of my stat restart scripts don't restart the test server port. I can put it back up for you, but Hammer maybe making a fresh build for this weekend with more spawn points for dm play. I would wait. Then you could try the dm version. If you email me from my site posted email or terrynator@planetquake.com , I'll let you know when it is available to grab and try out.
On my spacemap server, I'm running a couple of hammers other maps. They are very popular. Once hammer is able to give me this dm map it will go into the regular rotation. The TH players have given it a thumbs up after yesturdays testing.
-Octovus
I'm not sure you need to lop off the other side. It's not that big. Besides if a railer tries to dominate, having both sides prevents that.
I'm excited you may touch up a version for DM. I can then garantee a spot in the server rotation. It's a fun map. Definately another winner }{ammer. :)
Another 8 from me.
}{ammer
}{ammer
I'll fire off an email to ya, but this map seems to be fun for FFA except for the centre spawn point that gets you telefragged a lot. Any chance on a DM version being compiled up?
Yes Octovus I tend to agree that hctf1 is probably one of my best maps. Can you belive that it wasn't up to par for a mod I made it for. And I made it when Q3 was hot of the shelves, there was no documentation on mapping or anything. But the lay out was sweet and very fun. I can appreciatte your opinions on the gameplay although I do not agree. The powerups that you say make it lopsided are actually there to keep it from getting lopsided. But my take on it and yours is matter of opinion, and I learned along time ago that you can't please everyone all the time. And I really hope that doesn't sound sarcastic. I just mean that everyone does have diffrent tatses. And I can appreciate that. There is a couple of mappers here that get alot of great reviews on there levels, that i really don't think are that good. Technically I think they have great skill and expertise in building, but they just aren't any fun at all to play, and you get lost in a maze of tight corridors. Anyway I prefer the simple and lots of action approach. Especially in ctf, to me there is nothing more aggrevating than trying to do a marathon run back across a huge map, in edless mazes, to get killed and have to start the run all over again. But there again that is my personal preference. I am abit puzzled on the bots though, I thought they played as good as they possibly could for being bots. I usually make the opossing team bigger so that it levels things off. All in all hctf3 is probably #2 in my book behind hctf1. I like the intense action hctf3 has. I just enjoy making the maps, and knowing that you guys play it and enjoy it. And I do appreciatte the input that you give, it does make me and others work harder. And I am not speaking about you, but I do think that at times people forget that we are people too, who do this in our spare time, and for me that isn't much. To many things I got to do, and way to many things I want to do, top it off with 50+ hour work weeks, and you do the best you can. I really hope you guys enjoy it, and octovus, you would be very pleasently suprised to know that I am considering doing a remake/overhaul of hctf1, cosmetically that is, with the halls a tide wider. I am not for sure yet, just considering it. Sometimes its best to just leave things alone. Thanks for your input, and I will be making notes with it, for the next level :)
}{ammer
That aside the map is fairly cool. It certainly has that "something new" to it in the look department. Makes you feel like you're in an open-air space station or something. (I guess it's not so much completely new as done very well and still innovative :-) )
Gameplay with bots gets a bit sluggish, since they play so numbskullishly on this (and just about every other) custom ctf map. Becomes a bit of a game of "grab the flag and hightail" game between the regens, hastes, and relatively small bases. The RA right in the middle of both bases does help the defence - if they get it, that is, since it's just as easy for an enemy offense to be there when it spawns.
Over all a map that could have been much better if it was more balanced. As it is, either a stalemate can occur over the middle ground or the defense doesn't stand a chance. Nonetheless it can be a bit of fun.
6 from me, but mind I'd give hctf a 10 any day. Please take no offense.
-Octovus
}{ammer
<a href="http://twistedpolygon.com" target="_blank">http://twistedpolygon.com</a>
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