.::LvL
Q3A Database
ioq3ta-nailed mod & ioq3-instagib
Started by Takkie
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Takkie Rep. 1287
#1   08 Apr 2015
For my own pleasure I made a Nailgun-only mod for Team Arena.
You can download it here:
members.quicknet.n...q3ta-nailed.zip
(You'll need to have ioquake3 and Team Arena installed)

I also had problems finding an instagib mod based on the ioq3 source-code.
So i build one myself.
You can download ioq3-instagib here:
members.quicknet.n...q3-instagib.zip
(you'll need to have ioquake3 installed)

Have fun with it and please report issues ;)

and fyi:
I made a poorly constructed nailgun-only mod almost 9 years ago.
The ghost of planetquake still has it for viewing
planetquake.gamesp...m/View9988.html

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Jad Rep. 0
#2   02 Jul 2017
Hi Takkie,

I hope you're still around. I just installed both your mods on my MacBook Pro. This is a great flashback for me as q3a was and still is one of my favourite games. Especially the instagib mod. I got the normal mod going but your instagib mod for Team Arena crashes the game and puts me back to the desktop. Do you have any ideas why this might be?

Also, if you know any good instagib map packs let me know. I want to get back into it. 8)

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megamind Rep. 30
#3   31 Jul 2020
Hahaha! "Problems finding source code". Doesn't post source code :P
www.quakewiki.net/...utorial39.shtml
www.quakewiki.net/...utorial37.shtml
And maybe something to do with this:
www.quakewiki.net/...utorial16.shtml
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Takkie Rep. 1287
#4   22 Dec 2020
@megamind
Those tutorials I used to build my own instagib / nailgun only mods. Finding the source code isn't a problem.
Finding a good full functional instagib mod without any fuzz still is...
I still wonder what people us for instagib...
Cpma, excessive plus or something else?
@Jad
Perhaps adding this to the .bat file helps:
+seta com_hunkmegs "256"
hunkmegs 128 should do fine, I personally have it set to 512. I also use the quake3e engine now. And I am very pleased with it.
For me almost any map works in instagib.
From d3fx1 to bgmp1, I just like the maps to be build with some kind of architectural flow. I don't know how to describe it...
I have a slugrock pinterest page with maps from ..::LvL you might want to check it out for some map ideas. pinterest.com/slugrock
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