There is a method to trick bspc in to making a valid bot file for a map that it is having an issue with, if you don't want to make any changes - by having two versions. The first is the "final" version of the map, the other is a bot friendly version. Lots more info here: www.simonoc.com/pa...mp/pom_bots.htm
And there is some good documentation for bspc here: icculus.org/gtkrad...Manual/bspc.txt
I wish i had the .map files saved somewhere, but i have checked my old hard drives and cant find it anywhere. Theres a stack of old drives in one of my brothers boxes from around that time but i cant be bothered hooking up each and looking. If i knew for certain it was on one of them i might be inclined to put in the effort but its no guarantee.
You can grab the zip file and mess around with the .bsp if you want to try your luck with that, the map is called blooddm2 in the submit section.
Edited 3.38 minutes after the original posting.
But anyways im not a total idiot, i did manage to get bots to work in my first map, thank god. I remember trying to get blooddm2 to successfully complete bot compiles but it gave errors i didnt understand so i gave up. And both maps sat around until recently.
I made this bot support post hoping something could be done to add bots to it without the original .map but its looking unlikely if not impossible. Its beyond my technical know how to get it to work at this point i think.
For a couple of years now i have had some ideas floating in my head for 1 more q3 map, im thinking a smallish/med size space map, but with less chance of falling off than most space maps. We'll see.
Edited 57.08 minutes after the original posting.
What I'd try doing is decompiling the .bsp file so you can have a .map file from that .bsp, however I've heard that the co-ordinates of brushes and entities can become skewed or shifted (But not always) and not as created in the original. You could say this process is a 'last resort' but then again, you can always create the same map over and over again.
Edited 1.27 minutes after the original posting.