A Team Arena version of Infinite Circles, originally released by Pi as a Q3A level. Harvester games are very cool and possible the most intense. CTF games come a very close second. The location of the Red Armour, Rocket and Nail ammo makes a little too easy to attack the skull in Overload games. One Flag CTF was not played. Texturing is gothic stone. The lighting is a little dark in parts but mostly fine. Some directional markers would have been helpful as the layout is a little confusing at first. There is an annoying pulsing humming sound in the common ground, it doesn't really fit with the rest of the map. Bots play without problems
Well worth a closer look although the item placement could have been tweaked a bit more.