Parts of this level are working well with good ideas and game play but the maze of corridors breaks the overall flow. The author has been improving steadily which each level release and this one is clearly their best work to date. With a stronger, quicker layout the map would have been a lot better. One way this would have been achieved would have been with much shorter onnections. You could do this by layering the four main areas instead of having them spread out. Bots play the map fine but do not go for the Quad.
Overall is not too bad for a few rounds.