The layout is comprised of large open areas mostly connected by corridors. The individual areas are distinctive and work really well aesthetically but there is no cohesive theme connecting the distinct areas. Game flow is not that great with most of the action focusing on the Red Armour and Rail Gun area. The game play is more successful as a 3on3 team play map with each team trying to dominate the central arena. Bots do OK but can become stuck on the ledges near the Quad.
Might be best re-released with location markers and a team play focus, still good for 6 or more player DM games.