I'll keep this one short and sweet.
Elder God Ruins is a remake for Quake 3 of the Quake single-player level The Elder God Shrine (E4M3). It's a fairly straight-forward remake, textured in similar uniform brickwork but with the inclusion of a rocky area above the Zombie graveyard, where a RG and BFG spawn, and a lava pit where the exit would be in the single player counterpart. The upper areas are accessible via teleports, open windows, or rocket jumps. The lift opposite the RA has been replaced by a bounce pad. There are a lot of power-ups in this remake. And I mean A LOT! A haste power-up has also been included but, without the flight, it is a fairly risky proposition to pick up. The Medikit in the new upper area can also be difficult to acquire, making me wonder why one would even include it in the first place.
This is not the first remake of a Quake single player level for Quake 3. There is nothing particularly wrong with it; I just don't know why you would even bother remaking this level for multiplayer gaming. It doesn't really translate. This is largely due to the preponderance of long corridors in the original single player level. E4M3 has several trigger-based areas that open up access to new portions of the map. The author has chosen to avoid the use of moving objects making me wonder if the choice to remake The Elder God Ruins was a learning exercise. Retaining these triggers would have made this remake a lot more interesting. This level would also have been better serviced by some more thoughtful consideration in terms of item placement. If you like running around on a flat, harshly lit and blandly textured level with the Invisibility and Quad power-ups then this might be your thing. Otherwise, I would give it a wide birth.
Not terrible, just a poor choice for a conversion.
Reviewed by HelterSkeleton