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Elder God Ruins
David M. Pochron

Saturday, November 24, 2001 ================================================================ Title : Elder God Ruins Filename : eldergodruins.pk3 Author : David M. Pochron Email Address : **email removed** Web Site : **invalid URL** Additional Credits to : id Software & Sandy Peterson for original Q1 Elder God Shrine Other Maps By Author : Quake 2: egodruin, bigspacegunup, bigspacegundn Quake 1: rktarena Unreal: DMLightsOut UT: Elder God Shrine, DM-OctalArena ================================================================ * Play Information * # of PLayers : 4-10 FFA : Yes Team Deathmatch : Yes Tournament : Yes CTF : No Botmatch : Yes ================================================================== * Construction * Base : Elder God Ruins (my Quake 2 map) Editor(s) used : QERadiant Known Bugs : Bots don't go for the medkit, flying powerup, nor the haste powerup. Build Time : About 3 weeks, mostly learning to do the things I want to do in Quake 3, and trying my best to get the bots to work right. 950 Mhz PIII system w/ 384 megs of RAM. ================================================================== Installation: Copy the .pk3 file into your baseq3 folder. ================================================================== Backstory: After the fall of Shub-Niggurath, the world which was the home of the Elder God Shrine was forgotten and fell into disrepair. Several hundred years later, as man expanded out into the deepest reaches of space, several mining expeditions came across this world and found the ruins of the former shrine. All layed claim to the artifacts at this site, and now battle amongst themselves to see who will get to uncover the secrets of the Elder God Ruins. ================================================================== Author Notes: I fixed the problem with the bots not using the teleporters. Turns out it was my fault - the destination entities were half-embedded in the floor, and the AI doesn't see the destinations in such cases. Also, I added an item_botroam near the BFG with a wicked amount of weight on it (800) to get the bots to navigate to it, and also made it easier for them by adding some bot_clip brushes to the wall they must walk on.
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159 & 299 LiveViews (daily avg. 0.34)
File:
eldergodruins.zip, 1.25 MiB
PK3 date:
24 Nov 2001
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