Described as a transformation of the first mission of the expansion Quake 4: A Strogg's Revenge but that is about as exciting as it gets.
The map looks nothing like anything I've seen in Quake 4 (which is fine for a conversion btw) but a hodgepodge of textures and themes is not working at all.
Lighting and visuals follow this confused mixture of ideas. Some areas are saturated with colour, flat and dull. There are a number of electric shaders used that would give any occupational health and safety personal a heart attack - except the pulsing sparks of electricity are harmless to touch.
Visuals aside, how does it play? Sadly the layout is only slightly more than single twisting corridor with a few doors, jumppads and teleporters. To add to the visual confusion, one of the teleporters is just a wall lava. The map is flooded with weapons, ammo and other items. For example a BFG with 2 ammo box is located in a room with one entrance, health, armor, a railgun and another 2 BFG ammo boxes seconds away.
Bot support is included.
Best to skip this one.