This is what a conversion is all about. The original level was Agony designed for the Nintendo 64 as a Split-Screen DM map in 1999. The level was then re-worked and released as part of the Exclusive Dreamcast Deathmatch maps for the Sega Dreamcast port of Quake 3. Again, the level was designed to be played as a Split-Screen map.
The original release as you might expect was thin on details and had a simple layout.
This re-worked version of Agony is a CTF / Team DM release. It maintains a lot of the original layout, but then expands on it, re-sizes it to fit Quake 3 and adds a level of detail that you would expect in a contemporary Quake 3 release.
The game play is fast, but still strategic. There are a few different ways to make a capture and there are a few short-cuts that can be made too. These little things always make a level more interesting.
A good release for CTF and Team DM players. Grab it and check it out.