It is a very clean looking map that consists of two open rooms with upper walkways where most of the weapons can be picked up which is everything but the GL, and BFG. The author used Evil Lair's DSI textures. The pipe looking chimneys with blue flame coming out is a nice touch.
Game flow is quite fast and I did not experience any slowdowns during game play when considering r_speeds. The connectivity helps add to the overall flow making the map fun against bots or humans. My own custom made bots played the entire map without issues or problems.
Some people may have problems with the overuse of blue in the map, but in my opinion this is one of the better maps made using the DSI look. I recommend giving it a try, some might even keep it.
Reviewed by v1l3