CPM levels always ship with a bag of tricks, and this particular arena has a solid variety, including some strafe and wall riding jumps that are possible even in regular Quake 3. The hallways are designed with Promode movement in mind and to allow for manoeuvring when facing firepower. The texturing is solid but is designed to look bearable with high picmip settings rather than good with normal graphic settings. The item placement is largely good; the Railgun is included in Free For All but is removed for Team Deathmatch. Unfortunately, polo did forget to the remove the slug clips in TDM, but players will usually find enough positives to forgive this error.
It looks okay, and it is very good in CPM and still playable in regular Quake 3. Give this arena a go!
Reviewed by Pure Imaginary