This level's definite theme with sharp green trim is indicative of the other characteristics of the map. While there are some good points to the game flow, much of the connectivity is very rough. Either awkward strafe jumps or tough jumps onto the lighting geometry are necessary to navigate some of the upper regions. The item placement fares little better. While the collective amount of items is relatively balanced, all the major items are placed in areas of relative security rather than danger; further, the 3 groups of 3 armour shards all placed relatively close to each other, suggesting that they would be better replaced by a notably missing yellow armour. Finally, the Red Armour and Megahealth are placed on platforms. Against Hunter you will face a killer shaft, but you will not have much trouble taking this bot down since she will be unprotected.
Most players should have fun for a while but the level could have used more balanced feedback during the beta testing.
Reviewed by Pure Imaginary