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Shotgun Shindig
Neil Beech

The level is set in a futuristic asteroid base, a theme well established by the texture choices. The map is good for a first release but the game play isn't strong. Connectivity is generally okay, but the layout is mostly hallways with no clear area for combat. Item placement is fairly basic; run the Red Armour, and get the Invisibility as it comes along. To avoid predictable game play its critical to include two armours or a MegaHealth and an armour.

Could be fun for some people.

Reviewed by Pure Imaginary

Theme:
Bots:
Textures:
Not set
Comments:
1 comment (24.61 yrs ago)
Ranked:
Downloads:
1,765 & 289 LiveViews (daily avg. 0.23)
File:
nb3dm1.zip, 1.64 MiB
PK3 date:
8 Nov 2001
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