BtR is a level with good custom texturing and adequate lighting. Most of the map is connected much like q3dm7, with two or three openings leading to other well-defined rooms of the map. There are several frame based jumps that may irritate players that have lower end machines playing on servers that do not allow pmove_fixed. The Yellow Armour is placed in a pitted area, leaving it out in the open when such an average item should be tucked away to some extent. The Rocket Launcher room is very easy to hold because the only two openings to the room are from below. That said there is not enough power in this room for it to destroy the game play. The Megahealth is on 120 second respawn timer, so a team's winning strategy lies in the Rocket Launcher and Red Armor rooms. A Grenade Launcher and either a Quad Damage or a Battle Suit would have enhanced the Team DM game play.
Okay if you are not picky about game play.
Reviewed by Pure Imaginary