This is one pretty map. The layout consists of a central oval with a surrounding track. Though this is a very standard layout, the play can be very non-linear. Every weapon present has easy access from multiple approaches. The central room has a ledge which makes for good camping. This camping is balanced by being very visible. My only gripes are that the level seems to be lit without the -patchshadows option and the heavy use of curves makes for a hefty performance hit. I'm betting that the arches in the central room would cast some eerie shadows.
If you've got a 500MHZ or above, this map is worth a look.
Reviewed by BadMonkey