A good first release for this author, the map is strongly influenced by q3dm17. Construction of the various platforms is solid, but basic. Curves are grainy, and their is a minimum of detailing such as trims. Lighting is good, although the two skull-braziers on the Rocket Launcher platform look almost comically out of place.
There is an item-marking texture on a corner plate with no apparent purpose. Despite being a little rough around the edges, the map looks okay and everything functions as it should.
It's the game play that really keeps this map going. Breaking with some of the predictable aspects of space map design, the ten small platforms in this one are arranged symmetrically in a circuit. The item placement is also different Quad is on center low stage, the Railgun is high up and hazardous to reach. There are plenty of opportunities for spectacular, well-timed frags with all of the guns. The distribution of items keeps players moving constantly.
Every platform can reach at least two others, but none can reach all. Judicious rocket jumping will further accelerate the already fast game play.
The map can handle small-number FFA, but its at its best as a Tourney map. Bots play well, but never make a bid for the RG and ignore the Quad unless they are dropped.
Not the most refined design, but plays again and again.
Reviewed by Kell