The Torture Chamber
attempts, according to the readme, to be a dark
(-yes), creepy (-not so much), cathedral themed (-sort of) map. It is
rather plain and dull, most likely by design though as it is a torture
chamber. It has a couple of architectural oddities for variety and some
ground fog for atmosphere. The oddities include coffins, scythes on the
walls, and an electric chair for ambiance. What might have made the map
more interesting, would have been to spice it up by, say, having the
electric chair give you something, but possibly penalize you at the same
time. For example: a MH as a lure, but a health drain you if you touch anything
but the seat portion where the MH would rest. These types of additions
may have made it more like a torture chamber as the name would imply.
As it is now, the chair and other items exist purely for looks.
Overall, it feels like you're playing in an under stocked torture
dungeon, it's too spartan. Maybe they had difficulty obtaining funding
for the Rack, the Heretics fork, the Wheel, Thumbscrews, etc. Nice
coffins and teleporters though.
Playability is fair, though there's a MH and RA that are way too close
together and too easy to get. It would have been better had the columns
separating these two require a strafe jump, or something more
Fun for a couple of rounds, but a map that won't be around long in my
Reviewed by Legrand [LN]