Q3A Database
Zero Hour
by Juz
================================================================ Title : Zero Hour PK3 Name : juzdm3.pk3 Date : 9th January, 2001 Author : Julian 'Juz' Priestley Email Address : **email removed** Home Page : www.planetquake.com/juz/ Thanks to : id Software, Beta Testers, Senn Beta testers : Bal, GrindSpire, Tigger-oN, MarsMattel, SystemKrash, Kingping, Smithers72, ShoveL, Speedy-Racer Addtional Info : Zero Hour is based on a waste processing plant theme, using Senn's excellent T8DM6 texture set, as well as a few of my own textures. Revisions: Final release (09.01.01) - Some brush overlaps fixed. Couple of clipping tweaks Beta ver. 3 (08.01.01) - Some small texture changes and tweaks. New texture on teleporters. Some doors removed. Tidying up of brushwork. Also fixed a couple of unsourced lights and fixed some clipping. Removed a brush which seemed to be there for no reason at all. Beta ver. 2 (07.01.01) - Layout changes, teleporter/slime room added. Vat room reworked. Added detail, sounds. Some entities repositioned for more balanced play. Beta ver. 1 (15.11.00) - Original map from scratch Other Maps by Me : juzdm2 - De Profundis (Q3A) ================================================================ * Play Information * Game : Quake 3 Bot Match : .aas Included Deathmatch : 1on1/3-5 FFA Teamplay : No Capture The Flag : No * MAP Information * BSP Name : maps/juzdm3.bsp Shader Name : scripts/juzdm3.shader Textures : textures/juzdm3/* Sounds : No Extra LIGHT : Yes VIS level 4 : Yes Known Bugs : None * Construction/Compilation * Base : From scratch New Textures : Senn's T8DM6 textures, couple of my own. New Shaders : Senn's T8DM6 shaders, slime, electric tech. Construction Time : Couple of months on and off. Editor used : Q3Radiant (build 202), GTKradiant 1.1 Qutilities : Q3MAP Other utilities : Q3build, BSPC, Photoshop 5.5 Compile Machine : Athlon 850, 256MB Compile Time : 21 minutes, 16 seconds * Copyright / Permissions * All textures in this level remain property of their respective owners. You may NOT use this level as a base to build additional levels without explicit permission of the author! You may distribute this BSP in any electronic format (BBS, Internet, CD, etc) but you may NOT by any means use it to gain money. If you paid to get this, then you got totally ripped off! =) ================================================================ 0wn3d!
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