.::LvL
Q3A Database
Don't Look Down: Arena
by Yogi
================================================================ Title : Don't Look Down: Arena BSP Name : yog3dm3.bsp Author : John "Yogi" Hughes Release Date : 30/09/00 Email Address : **email removed** Home Page : http://freshteam.telefragged.com http://freshteam.tel...ged.com/team/yogi Game : Quake 3: Arena / Deathmatch File size : 1 mb Description : I know what you're thinking, you're thinking: "Here's another damn remake for Quake 3!" And of course, you'll only be thinking that if you are familiar with my old work; more specifically - Don't Look Down for Quake 2. Well let me take this opportunity to tell you that it is not a remake! What I have done here is taken the "concept" of the Quake 2 version and carried it over to Quake 3. So what you have is a multi- floored open arena with a Quad sitting at the peak of it all. Sound familiar? Apart from that, this map has nothing more in common with the Quake 2 version. So you're probably now wondering why I brought the concept over instead of just starting a completely new map. Well let's just say I find these sorts of maps A LOT of fun to play, and even more fun to build! And also, the flashy Quake 3 engine is just perfect for maps of this design. It's a fun little map to play around in, its very frantic every step of the way, however, it may not be for everyone. Big thanks to Iikka Keranen for the awesome IK_Base texture set! It's a great set to work with and I recommend it to anyone who has come from mapping for Quake 2 to Quake 3 - you'll feel right at home with these :) Big thanks to Iikka Keranen for the awesome IK_Base texture set! It's a great set to work with and I recommend it to anyone who has come from mapping for Quake 2 to Quake 3 - you'll feel right at home with these. Additional Thanks to : My online buddies at Fresh Team for their support, rock on! id Software for starting the whole show, keep it up guys! My pals Warren and Chris for their support and advice. The happy people over on #terrafusion for their help. My own mum for putting up with me and my lazy spells! The fab folk over at Telefragged for hosting our site. The mad people on icq who just LOVE to chat like hell. Robert Duffy for both the QER/Q3Radiant editors. You for downloading my map! Previous work : Quake 2 - Don't Look Down Quake 2 - Hard As Nails Quake 2 - Helter Skelter Quake 3 - Lucid Dream Quake 2 - Eviction Notice Quake 2 - GRDM1: Paranoia Quake 3 - Reloaded ================================================================ * MAP Information * New Textures : The fabulous IK_Base set for Quake 3 was used throughout. (http://www.planetquake.com/ikq/) New sounds : Nope. * Construction * Base : From scratch Construction Time : A few days Build programs : Q3Map, BSPC for generating .aas Build Time : 60 minutes Compile machine : P2 233 / 230 mb / GeForce DDR Editor used : Q3Radiant 2.02 Other programs : Photoshop 6.0 - Editing textures Curry 0.3 - Editing the shader script Q3 Build - Compiles and Generating .aas Pakscape - Editing the .pk3 file. Known Bugs : I hope not! * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels and MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks.
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