Pretty enjoyable, at least for awhile. I'd like to see an even larger map using this texture set. Couple of points: (1) the amount of health is OK, but I'd remove some of it from the RL room and stick it in the PG room--given the overall design of the map, there is not a lot of motivation to go into the PG room, use a little health as a hook. (2) The lighting is a bit dull (emphasize a "bit")--some shader work on the green ceiling tube(s) in the hallways would add more atmosphere. More 'active lighting' if you will. (3) I'd like this map more, gameflow wise, if there were no deadends in the hallways--little hallway alcoves almost never help a map's gameplay value--unless they can act as camping hideouts on map where, strategically, this makes sense. This map is way too open for that. All in all, I appreciate the effort that went into this map, and I hope Juz keeps on truckin. I certainly look forward to yer next map bud.